SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Examining The Attitudes of E-Sports Players Towards Artificial Intelligence Techologies
7 references·0 citing·38 second hop
Examining The Attitudes of E-Sports Players Towards Artificial Intelligence Techologies (2023)Examining The Attitudes of E-Sports Playe…The Roles of Personality Traits, AI Anxiety, and Demographic Factors in Attitudes toward Artificial Intelligence (2022)The Roles of Personality Trai…Perception of Artificial Intelligence in Spain (2021)Perception of Artificial Inte…The growing ubiquity of algorithms in society: implications, impacts and innovations (2018)The growing ubiquity of algor…The forthcoming Artificial Intelligence (AI) revolution: Its impact on society and firms (2017)The forthcoming Artificial In…Virtual(ly) Athletes: Where eSports Fit Within the Definition of “Sport” (2016)Virtual(ly) Athletes: Where e…The Media and Technology Usage and Attitudes Scale: An empirical investigation (2013)The Media and Technology Usag…Video Gaming, Education and Digital Learning Technologies (2002)Video Gaming, Education and D…Internet Addiction: The Emergence of a New Clinical Disorder (1998)The Benefits of Facebook “Friends:” Social Capital and College Students’ Use of Online Social Network Sites (2007)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Out of sight is not out of mind: The impact of restricting wireless mobile device use on anxiety levels among low, moderate and high users (2014)What type of content are smartphone users addicted to?: SNS vs. games (2015)A study on the effects of social media marketing activities on brand equity and customer response in the airline industry (2017)Sport in Society: Issues and Controversies (1978)Diversity and Higher Education: Theory and Impact on Educational Outcomes (2002)The benefits of playing video games. (2013)eSport management: Embracing eSport education and research opportunities (2017)E-Sports Are Not Sports (2018)The Psychology of Esports: A Systematic Literature Review (2018)What Computers Still Can't Do: A Critique of Artificial Reason (1994)Big data: a revolution that will transform how we live, work, and think (2013)Big data: a revolution that will transform how we live, work, and think (2014)Mapping the challenges of Artificial Intelligence in the public sector: Evidence from public healthcare (2018)Statistical and Machine Learning forecasting methods: Concerns and ways forward (2018)The role of artificial intelligence in achieving the Sustainable Development Goals (2020)Fairness through awareness (2012)The second machine age: work, progress, and prosperity in a time of brilliant technologies (2015)1,500 scientists lift the lid on reproducibility (2016)Bias in word embeddings (2020)The Ethics of Algorithms: Key Problems and Solutions (2020)AI-deploying organizations are key to addressing ‘perfect storm’ of AI risks (2022)Qualitative Response Models: A Survey (1994)Smart Technology, Artificial Intelligence, Robotics, and Algorithms (STARA): Employees’ perceptions of our future workplace (2017)Hope or Doom AI-ttitude? Examining the Impact of Gender, Age, and Cultural Differences on the Envisioned Future Impact of Artificial Intelligence on Humankind (2023)The Artificial Intelligence Paradox: Opportunity or Threat for Humanity? (2023)The public perceptions of algorithmic decision-making systems: Results from a large-scale survey (2023)Research Design: Qualitative, Quantitative, and Mixed Methods Approaches (1994)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Principles and Practice of Structural Equation Modeling (2012)Self-determination and attitudes toward artificial intelligence: Cross-national and longitudinal perspectives (2023)Comprehension, apprehension, and acceptance: Understanding the influence of literacy and anxiety on acceptance of artificial Intelligence (2024)Does AI-Driven Technostress Promote or Hinder Employees’ Artificial Intelligence Adoption Intention? A Moderated Mediation Model of Affective Reactions and Technical Self-Efficacy (2024)OP‐ED Serious play (2003)Measuring Player Immersion in the Computer Game Narrative (2009)Teacher Candidate Responses to Digital Games (2010)
this work references cited by second hop

References

  • 2017The forthcoming Artificial Intelligence (AI) revolution: Its impact on society and firms1,865 cited
  • 2013The Media and Technology Usage and Attitudes Scale: An empirical investigation752 cited
  • 2022The Roles of Personality Traits, AI Anxiety, and Demographic Factors in Attitudes toward Artificial Intelligence688 cited
  • 2016Virtual(ly) Athletes: Where eSports Fit Within the Definition of “Sport”595 cited
  • 2002Video Gaming, Education and Digital Learning Technologies142 cited
  • 2018The growing ubiquity of algorithms in society: implications, impacts and innovations120 cited
  • 2021Perception of Artificial Intelligence in Spain71 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work