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Innovation Process Modelling for Human-Centred Cultural Heritage Spaces: Developing a Business Model Canvas for Smart Digital Immersion
11 references·2 citing·52 second hop
Innovation Process Modelling for Human-Centred Cultural Heritage Spaces: Developing a Business Model Canvas for Smart Digital Immersion (2023)Innovation Process Modelling for Human-Ce…Towards a Human-Centred Framework for Smart Digital Immersion and Control for Cultural Heritage Applications (2022)Towards a Human-Centred Frame…Innovating the cultural heritage museum service model through virtual reality and augmented reality: the effects on the overall visitor experience and satisfaction (2021)Innovating the cultural herit…Human-Centered Artificial Intelligence for Designing Accessible Cultural Heritage (2021)Human-Centered Artificial Int…Who is the "Human" in Human-Centered Machine Learning (2019)Who is the "Human" in Human-C…Measuring the impact of functional and experiential mixed reality elements on a museum visit (2019)Measuring the impact of funct…Bridging Museum Mission to Visitors’ Experience: Activity, Meanings, Interactions, Technology (2019)Bridging Museum Mission to Vi…Cultural heritage digitization and related intellectual property issues (2018)Cultural heritage digitizatio…Validation of a Business Model for Cultural Heritage Institutions (2015)Validation of a Business Mode…Creating Virtual Exhibitions for Educational and Cultural Development (2014)Creating Virtual Exhibitions …Learning cultural heritage by serious games (2013)Learning cultural heritage by…Editorial: bridging cultural heritage and sustainable development (2011)Editorial: bridging cultural …Human-Centred Machine Learning Approaches for Smart Cultural Heritage Spaces: A Multicontinental Review (2024)Human-Centred Machine Learnin…Hierarchical Modelling of Smart Digital Cultural Heritage Spaces: An XML-Based Approach (2024)Hierarchical Modelling of Sma…Implementing Mobile Virtual Exhibition to Increase Cultural Heritage Visibility (2014)The Digitization Age: Mass Culture Is Quality Culture. Challenges for Cultural Heritage and Society (2014)CULTURAL HERITAGE AND MODERN INFORMATION AND COMMUNICATION TECHNOLOGIES (2015)New Researches on the Role of Virtual Exhibitions in Digitization, Preservation and Valorization of Cultural Heritage (2016)A Business Creation in Post-Industrial Tourism Objects: Case of the Industrial Monuments Route (2019)Virtual Exhibition Room in the Pandemic Era (2021)Revising the Concept for Cultural Heritage: The Argument for a Functional Approach (2006)A Framework for Sustainable Heritage Management: A Study of UK Industrial Heritage Sites (2009)Cultural heritage in building and enhancing social capital (2013)Historic urban landscape (2020)Heritage and Sustainability: Regulating Participation (2022)Experiential Learning : Experience as the Source of Learning and Development (1983)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)A systematic literature review of empirical evidence on computer games and serious games (2012)Information and Communication Technologies in Tourism 2014 (2013)Using Gamification to Enhance Second Language Learning. 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Profiling International Expat’s Readiness for Metaverse Space Travel, Tech-Savviness, COVID-19 Travel Anxiety, and Travel Fear of Missing Out (2022)Digitally enriched exhibitions: Perspectives from Museum professionals (2024)Stigma: Notes on the Management of Spoiled Identity (1969)Using thematic analysis in psychology (2006)The PRISMA Statement for Reporting Systematic Reviews and Meta-Analyses of Studies That Evaluate Health Care Interventions: Explanation and Elaboration (2009)Using Social Media for Mental Health Surveillance (2020)Machine Learning for Mental Health in Social Media: Bibliometric Study (2021)Studying Up Machine Learning Data (2022)Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum (2016)Value of augmented reality at cultural heritage sites: A stakeholder approach (2017)When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions (2018)The Effect of Virtual Reality Technology on the Imagery Skills and Performance of Target-Based Sports Athletes (2021)A critical review of technology-driven service innovation in hospitality and tourism: current discussions and future research agendas (2023)The effect of immersive experience, user engagement and perceived authenticity on place satisfaction in the context of augmented reality (2023)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Mixed reality experiences in museums: Exploring the impact of functional elements of the devices on visitors’ immersive experiences and post-experience behaviours (2022)VR in Tourism: A New Call for Virtual Tourism Experience amid and after the COVID-19 Pandemic (2022)A bibliometric analysis of immersive technology in museum exhibitions: exploring user experience (2023)A visitor's guide in an active museum (2011)Human-Centered Artificial Intelligence: The Superlative Approach to Achieve Sustainable Development Goals in the Fourth Industrial Revolution (2022)Connecting the dots in trustworthy Artificial Intelligence: From AI principles, ethics, and key requirements to responsible AI systems and regulation (2023)The Evolution of Digital Cultural Heritage Research: Identifying Key Trends, Hotspots, and Challenges through Bibliometric Analysis (2024)
this work references cited by second hop

References

  • 2013Learning cultural heritage by serious games702 cited
  • 2021Innovating the cultural heritage museum service model through virtual reality and augmented reality: the effects on the overall visitor experience and satisfaction318 cited
  • 2021Human-Centered Artificial Intelligence for Designing Accessible Cultural Heritage183 cited
  • 2011Editorial: bridging cultural heritage and sustainable development180 cited
  • 2019Who is the "Human" in Human-Centered Machine Learning172 cited
  • 2019Measuring the impact of functional and experiential mixed reality elements on a museum visit102 cited
  • 2018Cultural heritage digitization and related intellectual property issues67 cited
  • 2019Bridging Museum Mission to Visitors’ Experience: Activity, Meanings, Interactions, Technology53 cited
  • 2014Creating Virtual Exhibitions for Educational and Cultural Development37 cited
  • 2015Validation of a Business Model for Cultural Heritage Institutions13 cited
  • 2022Towards a Human-Centred Framework for Smart Digital Immersion and Control for Cultural Heritage Applications12 cited

Cited by

  • 2024Human-Centred Machine Learning Approaches for Smart Cultural Heritage Spaces: A Multicontinental Review2 cited
  • 2024Hierarchical Modelling of Smart Digital Cultural Heritage Spaces: An XML-Based Approach1 cited

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