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Digital modeling of the impact of the 1755 Lisbon Earthquake
15 references·0 citing·34 second hop
Digital modeling of the impact of the 1755 Lisbon Earthquake (2023)Digital modeling of the impact of the 175…Digital Serious Game for Urban Planning: “B3—Design Your Marketplace!” (2013)Digital Serious Game for Urba…From diversion to subversion: games, play, and twentieth-century art (2012)From diversion to subversion:…Tool or Toy? Virtual Globes in Landscape Planning (2011)Tool or Toy? Virtual Globes i…The Earthquakes and the Tsunami of 1755 and 2004 – Historic Accidents? (2010)The Earthquakes and the Tsuna…Social vulnerability and seismic risk perception. Case study: the historic center of the Bucharest Municipality/Romania (2008)Social vulnerability and seis…Space time play : computer games, architecture and urbanism : the next level (2007)Space time play : computer ga…Iconography of the 1755 Lisbon Earthquake (2006)Iconography of the 1755 Lisbo…Earthquake Risk Perception in Bucharest, Romania (2006)Earthquake Risk Perception in…After the ruins, 1906 and 2006: rephotographing the San Francisco earthquake and fire (2006)After the ruins, 1906 and 200…Digital Democracy. Discourse and decision making in the information age (2001)Digital Democracy. Discourse …Sites of vision: The discursive construction of sight in the history of philosophy (1999)Sites of vision: The discursi…Hamlet on the Holodeck: The Future of Narrative in Cyberspace (1999)Hamlet on the Holodeck: The F…TIME, SPACE AND PHILOSOPHY (1991)TIME, SPACE AND PHILOSOPHYHYPERREALITY AND GLOBAL CULTURE (1988)HYPERREALITY AND GLOBAL CULTU…Games as Models of Social Phenomena (1979)Games as Models of Social Phe…Judgment under Uncertainty: Heuristics and Biases (1974)Judgment under Uncertainty: Heuristics and Biases (1975)Perception of Risk (1987)Social vulnerability assessment to seismic risk using multicriteria analysis: the case study of Vila Franca do Campo (São Miguel Island, Azores, Portugal) (2012)Residents’ perceptions of risk towards residential property in Canterbury NZ subsequent to the earthquakes (2015)Mail and Telephone Surveys: The Total Design Method. (1982)At Risk: Natural Hazards, People's Vulnerability and Disasters (1994)Perception of Earthquake Risk in Taiwan: Effects of Gender and Past Earthquake Experience (2012)Salient Beliefs About Earthquake Hazards and Household Preparedness (2013)Social vulnerability assessment using spatial multi-criteria analysis (SEVI model) and the Social Vulnerability Index (SoVI model) – a case study for Bucharest, Romania (2013)Homo Ludens: A Study of the Play-Element in Culture. (1951)What video games have to teach us about learning and literacy (2003)Citizens as sensors: the world of volunteered geography (2007)Playing (with) Democracy: A Review of Gamified Participation Approaches (2016)The Gamification of Civic Participation: Two Experiments in Improving the Skills of Citizens to Reflect Collectively on Spatial Issues (2016)Gaming for the energy transition. Experimenting and learning in co-designing a serious game prototype (2017)Case Study Research: Design and Methods (1984)Public Participation Geographic Information Systems: A Literature Review and Framework (2006)Perceptions of time in relation to climate change (2014)Representing Time-Dynamic Geospatial Objects on Virtual Globes Using CZML—Part I: Overview and Key Issues (2018)Experimental analysis of walkability evaluation using virtual reality application (2020)ALMA (2005)Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games (2007)Seeing Ourselves Through Technology (2014)Real-Time Politics: The Internet and the Political Process (2002)Online Forums and Deliberative Democracy (2005)Transparency, participation, and accountability practices in open government: A comparative study (2014)Cities and the politics of gamification (2017)Verhandlungssysteme, Verteilungskonflikte und Pathologien der politischen Steuerung (1988)The evolution of economic institutions as a propagation process (1989)The psychology of spite and the measurement of spitefulness. (2014)Puerto PEÑAsco: Fishing Village To Tourist Mecca (2009)Repeat photography and urban change (2019)Mapping the scientific research on natural landscape change with rephotography (2021)
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References

  • 1999Hamlet on the Holodeck: The Future of Narrative in Cyberspace450 cited
  • 2001Digital Democracy. Discourse and decision making in the information age352 cited
  • 2006Earthquake Risk Perception in Bucharest, Romania215 cited
  • 1979Games as Models of Social Phenomena135 cited
  • 2007Space time play : computer games, architecture and urbanism : the next level131 cited
  • 2008Social vulnerability and seismic risk perception. Case study: the historic center of the Bucharest Municipality/Romania121 cited
  • 2013Digital Serious Game for Urban Planning: “B3—Design Your Marketplace!”98 cited
  • 2006After the ruins, 1906 and 2006: rephotographing the San Francisco earthquake and fire36 cited
  • 2012From diversion to subversion: games, play, and twentieth-century art35 cited
  • 2011Tool or Toy? Virtual Globes in Landscape Planning34 cited
  • 1988HYPERREALITY AND GLOBAL CULTURE32 cited
  • 1991TIME, SPACE AND PHILOSOPHY28 cited
  • 2006Iconography of the 1755 Lisbon Earthquake13 cited
  • 1999Sites of vision: The discursive construction of sight in the history of philosophy10 cited
  • 2010The Earthquakes and the Tsunami of 1755 and 2004 – Historic Accidents?4 cited

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