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Production Activity Essence and Producer’s Role in the Field of Project Management in the Creative Industries
5 references·0 citing·18 second hop
Production Activity Essence and Producer’s Role in the Field of Project Management in the Creative Industries (2023)Production Activity Essence and Producer’…Modern Audiovisual Art within the Space of Internet Network: New Aspects of Interaction (2021)Modern Audiovisual Art within…Diversifying the creative: Creative work, creative industries, creative identities (2017)Diversifying the creative: Cr…Game Design Workshop (2008)Game Design WorkshopThe genius of the system: Hollywood filmmaking in the studio era (1989)The genius of the system: Hol…Toward a scientific film history? (1985)Toward a scientific film hist…The Classical Hollywood Cinema: Film Style & Mode of Production to 1960 (1986)The Classical Hollywood Cinema (2003)A new look at the concept of style in film: the origins and development of the problem–solution model (2008)Narration in the Fiction Film (2013)Zwrot historyczny w badaniach filmoznawczych (2020)A Thousand Plateaus: Capitalism and Schizophrenia (1989)The rise of the creative class: and how it's transforming work, leisure, community and everyday life (2002)Identity : community, culture, difference (2003)Individual motivation among entrepreneurs in the creative and cultural industries: A self‐determination perspective (2019)Linking transformational leadership with employees’ engagement in the creative process (2019)The Site of Diversalizing: The Accomplishment of Inclusion in Intergenerational Dance (2019)Playing the Waves : Lars von Trier's Game Cinema (2007)Co-Evolution of Entrepreneurial Careers, Institutional Rules and Competitive Dynamics in American Film, 1895-1920 (2001)Critical Discourse and the Cultural Consecration of American Films (2004)The Contemporary Hollywood film industry (2009)Defining Game Mechanics (2008)From game design elements to gamefulness (2011)Gamification Science, Its History and Future: Definitions and a Research Agenda (2018)
this work references cited by second hop

References

  • 2008Game Design Workshop1,098 cited
  • 1989The genius of the system: Hollywood filmmaking in the studio era452 cited
  • 2017Diversifying the creative: Creative work, creative industries, creative identities40 cited
  • 1985Toward a scientific film history?14 cited
  • 2021Modern Audiovisual Art within the Space of Internet Network: New Aspects of Interaction11 cited

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