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Breathe and Rescue: Exploring Game-Based Breathing Therapies for Anxiety
11 references·0 citing·55 second hop
Breathe and Rescue: Exploring Game-Based Breathing Therapies for Anxiety (2023)Breathe and Rescue: Exploring Game-Based …“Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy (2022)“Guilty of Talking Too Much”:…Immediate Psychological Responses and Associated Factors during the Initial Stage of the 2019 Coronavirus Disease (COVID-19) Epidemic among the General Population in China (2020)Immediate Psychological Respo…Digital Gaming Interventions in Psychiatry: Evidence, Applications and Challenges (2020)Digital Gaming Interventions …Beyond the Trial: Systematic Review of Real-World Uptake and Engagement With Digital Self-Help Interventions for Depression, Low Mood, or Anxiety (2018)Beyond the Trial: Systematic …Serious Games and Gamification for Mental Health: Current Status and Promising Directions (2017)Serious Games and Gamificatio…The GAD-7 questionnaire (2014)The GAD-7 questionnaireBehavioral Health Care and Technology (2014)Behavioral Health Care and Te…Effects of mindfulness-based stress reduction (MBSR) on emotion regulation in social anxiety disorder. 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References

  • 2020Immediate Psychological Responses and Associated Factors during the Initial Stage of the 2019 Coronavirus Disease (COVID-19) Epidemic among the General Population in China9,922 cited
  • 2001Research summary on the therapeutic relationship and psychotherapy outcome.1,619 cited
  • 2010Effects of mindfulness-based stress reduction (MBSR) on emotion regulation in social anxiety disorder.1,242 cited
  • 2018Beyond the Trial: Systematic Review of Real-World Uptake and Engagement With Digital Self-Help Interventions for Depression, Low Mood, or Anxiety666 cited
  • 2017Serious Games and Gamification for Mental Health: Current Status and Promising Directions582 cited
  • 2014The GAD-7 questionnaire333 cited
  • 2004Delays in Initial Treatment Contact after First Onset of a Mental Disorder249 cited
  • 2020Digital Gaming Interventions in Psychiatry: Evidence, Applications and Challenges73 cited
  • 2014Behavioral Health Care and Technology67 cited
  • 2008Digital Therapy: Addressing Willpower as Part of the Cognitive-Affective Processing System in the Service of Habit Change30 cited
  • 2022“Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy16 cited

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