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A Framework for Accessibility in XR Environments
5 references·2 citing·26 second hop
A Framework for Accessibility in XR Environments (2023)A Framework for Accessibility in XR Envir…Towards accessible news reading design in virtual reality for low vision (2021)Towards accessible news readi…Accessibility Guidelines for VR Games - A Comparison and Synthesis of a Comprehensive Set (2021)Accessibility Guidelines for …“I just went into it assuming that I wouldn't be able to have the full experience” (2020)“I just went into it assuming…SeeingVR (2019)SeeingVRPoints of view: Color blindness (2011)Points of view: Color blindne…UniNotesXR - Accessible Collaboration in Extended Reality a Spatial Whiteboard with 3D Audio User Guidance for the Visually Impaired (2025)UniNotesXR - Accessible Colla…eXtended Reality and Accessibility in Online and Distance Learning: Exploring the Opportunities and Challenges (2024)eXtended Reality and Accessib…VizWiz (2010)Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis (2013)Inclusive AR/VR: accessibility barriers for immersive technologies (2023)Perceptions of Technology among Older Adults (2012)Standardized Assessment of Reading Performance: The New International Reading Speed Texts IReST (2012)Older Adults Perceptions of Technology and Barriers to Interacting with Tablet Computers: A Focus Group Study (2017)Accessibility by Design: A Systematic Review of Inclusive E-Book Standards, Tools, and Practices (2025)An Equitable Experience? How HCI Research Conceptualizes Accessibility of Virtual Reality in the Context of Disability (2025)Ability-Based Design (2011)Ability-based design (2018)Racing in the Dark: Exploring Accessible Virtual Reality by Developing a Racing Game for People who are Blind (2021)Towards an Inclusive and Accessible Metaverse (2023)Game accessibility: a survey (2010)Universal Access in the Information Society (2013)Accessible by Design: An Opportunity for Virtual Reality (2019)Accessibility Feature Implementation Within Free VR Experiences (2024)Understanding VR Accessibility Practices of VR Professionals (2025)Universal Design for Learning (2000)A New Measure of Accessibility based on Perceived Opportunities (2013)Inclusive Augmented and Virtual Reality: A Research Agenda (2023)Bringing basic accessibility features to virtual reality context (2016)Accessible Multimodal Tool Support for Brainstorming Meetings (2020)Design and Evaluation of Accessible Collaborative Writing Techniques for People with Vision Impairments (2022)Applications of Color in Design for Color-Deficient Users (2016)Visual Finance: The Pervasive Effects of Red on Investor Behavior (2021)Graphical Representation of Overlap for OVErviews : GROOVE tool (2022)
this work references cited by second hop

References

  • 2011Points of view: Color blindness365 cited
  • 2019SeeingVR210 cited
  • 2020“I just went into it assuming that I wouldn't be able to have the full experience”118 cited
  • 2021Accessibility Guidelines for VR Games - A Comparison and Synthesis of a Comprehensive Set56 cited
  • 2021Towards accessible news reading design in virtual reality for low vision18 cited

Cited by

  • 2024eXtended Reality and Accessibility in Online and Distance Learning: Exploring the Opportunities and Challenges2 cited
  • 2025UniNotesXR - Accessible Collaboration in Extended Reality a Spatial Whiteboard with 3D Audio User Guidance for the Visually Impaired1 cited

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