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Sexual Violence in Virtual Reality
16 references·0 citing·53 second hop
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References

  • 2005Scoping studies: towards a methodological framework36,603 cited
  • 2016Technology-Facilitated Sexual Violence: A Literature Review of Empirical Research673 cited
  • 2016Women’s experiences with general and sexual harassment in online video games: Rumination, organizational responsiveness, withdrawal, and coping strategies394 cited
  • 2013Sexism in online video games: The role of conformity to masculine norms and social dominance orientation360 cited
  • 2015“I Can Defend Myself”239 cited
  • 2019A systematic literature review of the relationship between dark personality traits and antisocial online behaviours230 cited
  • 2018Sextortion Among Adolescents: Results From a National Survey of U.S. Youth218 cited
  • 2017Bitch, slut, skank, cunt: patterned resistance to women’s visibility in digital publics207 cited
  • 2018Women’s Experiences in eSports: Gendered Differences in Peer and Spectator Feedback During Competitive Video Game Play195 cited
  • 2006My avatar, my self: Virtual harm and attachment194 cited
  • 2018Female Gamers’ Experience of Online Harassment and Social Support in Online Gaming: A Qualitative Study183 cited
  • 2020The Prevalence of Technology-Facilitated Sexual Violence: A Meta-Analysis and Systematic Review174 cited
  • 2020Sexual assault and posttraumatic stress disorder: A review of the biological, psychological and sociological factors and treatments163 cited

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  • 2016Men's harassment behavior in online video games: Personality traits and game factors157 cited
  • 2020Technology-Facilitated Sexual Violence: Prevalence, Risk, and Resiliency in Undergraduate Students113 cited
  • 2012Violence Against Women in Video Games110 cited
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