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Making Virtual Reality (VR) Accessible for People with Disabilities
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Making Virtual Reality (VR) Accessible for People with Disabilities (2024)Making Virtual Reality (VR) Accessible fo…Racing in the Dark: Exploring Accessible Virtual Reality by Developing a Racing Game for People who are Blind (2021)Racing in the Dark: Exploring…Combined Effects of Virtual Reality and Computer Game-Based Cognitive Therapy on the Development of Visual-Motor Integration in Children with Intellectual Disabilities: A Pilot Study (2021)Combined Effects of Virtual R…Accessibility Guidelines for VR Games - A Comparison and Synthesis of a Comprehensive Set (2021)Accessibility Guidelines for …Accessible by Design: An Opportunity for Virtual Reality (2019)Accessible by Design: An Oppo…Ability-Based Design (2011)Ability-based design (2018)SeeingVR (2019)Inclusive Augmented and Virtual Reality: A Research Agenda (2023)The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)Diagnostic and Statistical Manual of Mental Disorders (2013)User's guide to correlation coefficients (2018)Effect of Game-Based Cognitive Training Programs on Cognitive Learning of Children with Intellectual Disabilities (2021)Effect of Wii Fit training on visual perception and executive function in boys with developmental coordination disorders: A randomized controlled trial (2022)Game accessibility: a survey (2010)Universal Access in the Information Society (2013)Towards an Inclusive and Accessible Metaverse (2023)Accessibility Feature Implementation Within Free VR Experiences (2024)Understanding VR Accessibility Practices of VR Professionals (2025)The benefits of playing video games. (2013)“I just went into it assuming that I wouldn't be able to have the full experience” (2020)Evaluating Accessible Navigation for Blind People in Virtual Environments (2023)An AI Guide to Enhance Accessibility of Social Virtual Reality for Blind People (2024)How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and Strategies (2025)
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References

  • 2019Accessible by Design: An Opportunity for Virtual Reality161 cited
  • 2021Accessibility Guidelines for VR Games - A Comparison and Synthesis of a Comprehensive Set56 cited
  • 2021Combined Effects of Virtual Reality and Computer Game-Based Cognitive Therapy on the Development of Visual-Motor Integration in Children with Intellectual Disabilities: A Pilot Study36 cited
  • 2021Racing in the Dark: Exploring Accessible Virtual Reality by Developing a Racing Game for People who are Blind19 cited

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