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“Like a Virtual Family Reunion”: Older Adults Defining Requirements for an Augmented Reality Communication System
16 references·0 citing·47 second hopsampled
“Like a Virtual Family Reunion”: Older Adults Defining Requirements for an Augmented Reality Communication System (2024)“Like a Virtual Family Reunion”: Older Ad…Too old for technology? Stereotype threat and technology use by older adults (2021)Too old for technology? Stere…Have We Crossed the Uncanny Valley? Understanding Affinity, Trustworthiness, and Preference for Realistic Digital Humans in Immersive Environments (2021)Have We Crossed the Uncanny V…Potential of Augmented Reality and Virtual Reality Technologies to Promote Wellbeing in Older Adults (2019)Potential of Augmented Realit…Interrogating Social Virtual Reality as a Communication Medium for Older Adults (2019)Interrogating Social Virtual …Designing for Older Adults (2019)Designing for Older AdultsThe Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature (2018)The Past, Present, and Future…Avoiding the uncanny valley in virtual character design (2018)Avoiding the uncanny valley i…Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representations on communication (2018)Avatars and computer-mediated…Older Adults Perceptions of Technology and Barriers to Interacting with Tablet Computers: A Focus Group Study (2017)Older Adults Perceptions of T…Can Digital Technology Enhance Social Connectedness Among Older Adults? A Feasibility Study (2017)Can Digital Technology Enhanc…Older Adults' Reasons for Using Technology while Aging in Place (2015)Older Adults' Reasons for Usi…Social Media Use of Older Adults: A Mini-Review (2013)Social Media Use of Older Adu…Obstacles to social networking website use among older adults (2013)Obstacles to social networkin…Learning to use new technologies by older adults: Perceived difficulties, experimentation behaviour and usability (2013)Learning to use new technolog…Older adults talk technology: Technology usage and attitudes (2010)Older adults talk technology:…User Acceptance of Information Technology: Toward A Unified View1 (2003)User Acceptance of Informatio…Developing Online Community Accessibility Guidelines for Persons With Disabilities and Older Adults (2008)Aging and Information Technology Use (2009)Users of the world, unite! 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(2006)Using thematic analysis in psychology (2006)Spouses, adult children, and children-in-law as caregivers of older adults: A meta-analytic comparison. (2011)Transforming Qualitative Information: Thematic Analysis and Code Development (1998)Diffusion of Innovations (2009)Use of Intelligent Voice Assistants by Older Adults with Low Technology Use (2020)Digital Engagement of Older Adults: Scoping Review (2022)Older Adults and New Technology: Mapping Review of the Factors Associated With Older Adults’ Intention to Adopt Digital Technologies (2023)Qualitative evaluation and research methods (1990)How Many Interviews Are Enough? (2005)Older Adults’ Internet Use for Health Information: Digital Divide by Race/Ethnicity and Socioeconomic Status (2018)15 Smartphone Apps for Older Adults to Use While in Isolation During the COVID-19 Pandemic (2020)Women, Fire, and Dangerous Things: What Categories Reveal about the Mind (1988)Estimating the reproducibility of psychological science (2015)Relationship Development with Humanoid Social Robots: Applying Interpersonal Theories to Human–Robot Interaction (2021)The Power of Virtual Influencers: Impact on Consumer Behaviour and Attitudes in the Age of AI (2023)The Presentation of Self in Everyday Life (2023)Virtual influencer marketing: Evaluating the influence of virtual influencers’ form realism and behavioral realism on consumer ambivalence and marketing performance (2024)Co‐citation in the scientific literature: A new measure of the relationship between two documents (1973)CiteSpace II: Detecting and visualizing emerging trends and transient patterns in scientific literature (2005)Comparison of PubMed, Scopus, Web of Science, and Google Scholar: strengths and weaknesses (2007)Emotion Recognition in Immersive Virtual Reality: From Statistics to Affective Computing (2020)Hyperscanning: A Valid Method to Study Neural Inter-brain Underpinnings of Social Interaction (2020)Mixed Reality (MR) for Generation Z in Cultural Heritage Tourism Towards Metaverse (2022)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)
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References

  • 2003User Acceptance of Information Technology: Toward A Unified View144,945 cited
  • 2015Older Adults' Reasons for Using Technology while Aging in Place19,694 cited
  • 2018The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature1,137 cited
  • 2010Older adults talk technology: Technology usage and attitudes1,120 cited
  • 2017Older Adults Perceptions of Technology and Barriers to Interacting with Tablet Computers: A Focus Group Study912 cited
  • 2013Learning to use new technologies by older adults: Perceived difficulties, experimentation behaviour and usability596 cited
  • 2017Can Digital Technology Enhance Social Connectedness Among Older Adults? A Feasibility Study381 cited
  • 2013Social Media Use of Older Adults: A Mini-Review378 cited
  • 2018Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representations on communication378 cited
  • 2013Obstacles to social networking website use among older adults337 cited
  • 2019Designing for Older Adults327 cited
  • 2019Potential of Augmented Reality and Virtual Reality Technologies to Promote Wellbeing in Older Adults209 cited
  • 2021Too old for technology? Stereotype threat and technology use by older adults161 cited
  • 2021Have We Crossed the Uncanny Valley? Understanding Affinity, Trustworthiness, and Preference for Realistic Digital Humans in Immersive Environments

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139 cited
  • 2019Interrogating Social Virtual Reality as a Communication Medium for Older Adults116 cited
  • 2018Avoiding the uncanny valley in virtual character design111 cited
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