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Artificial Intelligence and Digital Museum VR Environment Design Based on Embedded Image Processing
11 references·0 citing·55 second hop
Artificial Intelligence and Digital Museum VR Environment Design Based on Embedded Image Processing (2024)Artificial Intelligence and Digital Museu…The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support (2021)The Invisible Museum: A User-…Research on the evaluation of museum website utility index based on analytic hierarchy process: a case study of China's national first-class museums (2021)Research on the evaluation of…Interpersonalizing Intimate Museum Experiences (2021)Interpersonalizing Intimate M…The Project ‘Art for Learning Art’ in Contemporary Art Museums (2019)The Project ‘Art for Learning…Experiencing immersive virtual reality in museums (2019)Experiencing immersive virtua…Web Strategy in Museums: An Italian Survey Stimulates New Visions (2018)Web Strategy in Museums: An I…TripAdvisor Reviews of London Museums: A New Approach to Understanding Visitors (2018)TripAdvisor Reviews of London…The Process Is Part of the Solution: Insights from the German Collaborative Project museum4punkt0 (2018)The Process Is Part of the So…The ‘Guggentube’ Phenomenon: Breaking the Boundaries of a ‘Digital Museum’ Space (2018)The ‘Guggentube’ Phenomenon: …Digital Pathways in Community Museums (2018)Digital Pathways in Community…Engaging the museum space: Mobilizing visitor engagement with digital content creation (2016)Engaging the museum space: Mo…Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)The Participatory Museum (2010)The Ocean Game (2017)A model of heritage content to support the design and analysis of video games for history education (2018)Digital Technology and the Practices of Humanities Research (2019)Exhibiting cultures: the poetics and politics of museum display (1991)Digital Humanities Quarterly (2007)Journal of Digital Humanities (2013)Das Digitalisat als Objekt der Begierde (2020)Objekte im Netz (2020)Museums and the Shaping of Knowledge (1992)Museums and the Shaping of Knowledge (1992)The Museum Experience (2016)The participatory turn in museums: The online facet (2021)Understanding visitors’ experiences at Portuguese literary museums: An analysis of TripAdvisor reviews (2023)Measuring the relationship between museum attributes and visitors: An application of topic model on museum online reviews (2024)Virtual Ethnography (2000)Museum Politics: Power Plays At The Exhibition (2002)Digital Ethnography: Principles and Practice (2015)museu no Instagram (2020)Past and present: Immigration and museum exhibitions in the anthracite coal region (2023)Interactive design of digital museum based on artificial intelligence and user role model (2025)Convention concerning the protection of the world cultural and natural heritage (1973)Cultural Heritage and Tourism in the Developing World (2009)Digital Technologies for Heritage Teaching: Trend Analysis in New Realities (2021)Inclusivity and digital technologies in museums: lessons from an Italian experience (2024)Digital Transformation in the Cultural Heritage Sector and Its Impacts on Sustainable Regional Development in Peripheral Regions (2025)New media in the white cube and beyond: curatorial models for digital art (2009)Aesthetics of Interaction in Digital Art (2013)Implementación en el museo de las Metodologías Basadas en las Artes: una experiencia didáctica a partir de las Metodologías Artísticas de Enseñanza-Aprendizaje (2020)Virtual reality and augmented reality technologies for art education: The perceptions and responses of undergraduate students (2021)Designing and Evaluating Aventura Marina: A Serious Game to Promote Visitors’ Engagement in a Science Museum Exhibition (2023)From The Emancipated Spectator (2025)Structural Equations with Latent Variables. (1991)Principles and Practice of Structural Equation Modeling (1998)Principles and Practice of Structural Equation Modeling (2012)Smart Tourism City: Developments and Transformations (2020)Light at the end of the tunnel: Visitors' virtual reality (versus in-person) attraction site tour-related behavioral intentions during and post-COVID-19 (2021)Shopping in virtual reality: A literature review and future agenda (2021)Gift Giving in Anthropological Perspective (1983)Inalienable Possessions (1992)Valuing Things: The Public and Private Meanings of Possessions (1994)Hybrid Museum Experiences (2022)Museum experience and its impact on visitor reactions (2023)Machine Learning Processes As Sources of Ambiguity: Insights from AI Art (2024)DynaMus: A fully dynamic 3D virtual museum framework (2016)A bibliometric analysis of immersive technology in museum exhibitions: exploring user experience (2023)A Virtual Reality Museum to Reinforce the Interpretation of Contemporary Art and Increase the Educational Value of User Experience (2023)Adoption of digital intangible cultural heritage: a configurational study integrating UTAUT2 and immersion theory (2025)Modeling unstructured decision problems — the theory of analytical hierarchies (1978)An application of fuzzy AHP for evaluating course website quality (2009)Rank B2C e-commerce websites in e-alliance based on AHP and fuzzy TOPSIS (2010)A diachronic cluster analysis of Danish museum websites (2024)Exploring Design Aspects of Online Museums: From Cultural Heritage to Art, Science and Fashion (2025)
this work references cited by second hop

References

  • 2019Experiencing immersive virtual reality in museums485 cited
  • 2021The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support112 cited
  • 2018TripAdvisor Reviews of London Museums: A New Approach to Understanding Visitors51 cited
  • 2016Engaging the museum space: Mobilizing visitor engagement with digital content creation49 cited
  • 2021Interpersonalizing Intimate Museum Experiences34 cited
  • 2019The Project ‘Art for Learning Art’ in Contemporary Art Museums21 cited
  • 2018Digital Pathways in Community Museums19 cited
  • 2018The Process Is Part of the Solution: Insights from the German Collaborative Project museum4punkt016 cited
  • 2018The ‘Guggentube’ Phenomenon: Breaking the Boundaries of a ‘Digital Museum’ Space10 cited
  • 2021Research on the evaluation of museum website utility index based on analytic hierarchy process: a case study of China's national first-class museums9 cited
  • 2018Web Strategy in Museums: An Italian Survey Stimulates New Visions8 cited

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