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This paper describes the design process for The Mind at Work, a light and sound art installation using networked devices, as a case study in working creatively with complex and unknown technological systems. The art installation evoked the development of a reusable framework for making scalable, re-configurable, audiovisual systems, while creating a specific artwork for a gallery exhibition. The development process was observed systematically to understand how creative coders navigate the challenge of integrating the technical and aesthetic considerations simultaneously. Building on existing design literature, the research is centred on an activity we call space shaping: setting up an environment to create tools for exploration. We consider critical points in the design process which affect how space shaping takes place.
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Stored only when both papers are in the corpus — 4 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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