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MedusoZoa – An Immersive and Interactive Virtual Reality Installation in a Museum
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MedusoZoa – An Immersive and Interactive Virtual Reality Installation in a Museum (2022)MedusoZoa – An Immersive and Interactive …Reinventing Museums in 21st Century (2019)Reinventing Museums in 21st C…Information and Communication Technologies in Tourism 2016 (2016)Information and Communication…Museum Communication and Social Media (2014)Museum Communication and Soci…Virtual museums, a survey and some issues for consideration (2009)Virtual museums, a survey and…Museums and the Shaping of Knowledge (1992)Museums and the Shaping of Knowledge (1992)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Developing serious games for cultural heritage: a state-of-the-art review (2010)New technologies in cultural institutions: theory, evidence and policy implications (2011)Digital storytelling and audience engagement in cultural heritage management: A collaborative model based on the Digital City of Thessaloniki (2018)Revisiting the visit: (2002)Lessons from the lighthouse (2003)Integrating Industry 4.0/5.0 Technologies for Accessible and Engaging Museum Experiences (2025)Tourism analytics with massive user-generated content: A case study of Barcelona (2015)Creating value from Social Big Data: Implications for Smart Tourism Destinations (2017)Progress in information technology and tourism management: 30 years on and 20 years after the internet - Revisiting Buhalis & Law's landmark study about eTourism (2018)“Participation” - The new cultural policy and communication agenda (2016)Communicating Museum Collections Information Online (2019)Museums and Communication: The Case of the Louvre Museum at the Covid-19 Age (2021)
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References

  • 2009Virtual museums, a survey and some issues for consideration513 cited
  • 2016Information and Communication Technologies in Tourism 2016419 cited
  • 2014Museum Communication and Social Media48 cited
  • 2019Reinventing Museums in 21st Century12 cited

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