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Deus Ex Machina and Personas from Large Language Models: Investigating the Composition of AI-Generated Persona Descriptions
3 references·0 citing·18 second hopsampled
Deus Ex Machina and Personas from Large Language Models: Investigating the Composition of AI-Generated Persona Descriptions (2024)Deus Ex Machina and Personas from Large L…Understanding the impact of online customers’ shopping experience on online impulsive buying: A study on two leading E-commerce platforms (2022)Understanding the impact of o…Customer segmentation using online platforms: isolating behavioral and demographic segments for persona creation via aggregated user data (2018)Customer segmentation using o…Perceived Realism (2012)Perceived RealismMass Communication and Para-Social Interaction (1956)A Theory of Psychological Reactance (1968)The role of transportation in the persuasiveness of public narratives. (2000)Story Perspective and Character Similarity as Drivers of Identification and Narrative Persuasion (2016)Intention to reuse AR-based apps: The combined role of the sense of immersion, product presence and perceived realism (2021)The power of generative marketing: Can generative AI create superhuman visual marketing content? (2024)Product Differentiation and Market Segmentation as Alternative Marketing Strategies (1956)Market Segmentation: A Review (1987)The Process of Customer Engagement: A Conceptual Framework (2008)Key trends in business-to-business services marketing strategies: Developing a practice-based research agenda (2020)A review on customer segmentation methods for personalized customer targeting in e-commerce use cases (2023)An Exploration of Clustering Algorithms for Customer Segmentation in the UK Retail Market (2023)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)The theory of planned behavior (1991)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Boosting customers’ impulsive buying tendency in live-streaming commerce: The role of customer engagement and deal proneness (2023)Breaking into the black box of consumers’ perceptions on metaverse commerce: An integrated model of UTAUT 2 and dual-factor theory (2024)Consumer behavior in immersive virtual reality retail environments: A systematic literature review using the stimuli‐organisms‐responses (S‐O‐r) model (2024)
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References

  • 2022Understanding the impact of online customers’ shopping experience on online impulsive buying: A study on two leading E-commerce platforms261 cited
  • 2012Perceived Realism206 cited
  • 2018Customer segmentation using online platforms: isolating behavioral and demographic segments for persona creation via aggregated user data164 cited

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