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Initiating Immersive Teaching and Learning Service in Academic Libraries
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Initiating Immersive Teaching and Learning Service in Academic Libraries (2024)Initiating Immersive Teaching and Learnin…The effect of virtual reality on knowledge acquisition and situational interest regarding library orientation in the time of Covid-19 (2023)The effect of virtual reality…Opinion Paper: “So what if ChatGPT wrote it?” Multidisciplinary perspectives on opportunities, challenges and implications of generative conversational AI for research, practice and policy (2023)Opinion Paper: “So what if Ch…Librarian perspectives on the role of virtual reality in public libraries (2020)Librarian perspectives on the…Help first-year college students to learn their library through an augmented reality game (2020)Help first-year college stude…“Virtual reality in libraries is common sense” (2019)“Virtual reality in libraries…Information Literacy: A Contradictory Coupling (2003)Building Virtual and Augmented Reality museum exhibitions (2004)Museums in a Digital Age (2013)Innovative solutions of public libraries offered to business (2023)Supporting Youth Mental Health through Co-designing a Virtual Reality Experience: A Recipe-Based Co-design Model (2023)Virtual reality as a tool to alleviate library anxiety and promote service knowledge acquisition among visually impaired students (2025)The effect of gamification on motivation and engagement (2017)Gamified learning in higher education: A systematic review of the literature (2018)The determinants of Gen Z's metaverse adoption decisions in higher education: Integrating UTAUT2 with personal innovativeness in IT (2023)Travelling the Metaverse: Potential Benefits and Main Challenges for Tourism Sectors and Research Applications (2023)Unravelling the techno-functional building blocks of metaverse ecosystems – A review and research agenda (2023)I.—COMPUTING MACHINERY AND INTELLIGENCE (1950)Agency Theory: An Assessment and Review (1989)Analyzing the Past to Prepare for the Future: Writing a Literature Review (2002)Artificial intelligence in logistics and supply chain management: A primer and roadmap for research (2023)ChatGPT: A comprehensive review on background, applications, key challenges, bias, ethics, limitations and future scope (2023)The ethics of ChatGPT – Exploring the ethical issues of an emerging technology (2023)Situational Interest: A Review of the Literature and Directions for Future Research (2001)Designing and Conducting Mixed Methods Research (2007)Situational interest, computer self‐efficacy and self‐regulation: Their impact on student engagement in distance education (2011)Assisting Hearing and Physically Impaired Students in Navigating Immersive Virtual Reality for Library Orientation (2024)Student experience in academic libraries: analysis of intellectual structure and opportunities for future research (2024)Accessible virtual reality for library orientation: A user-centered approach for visually impaired learners in inclusive education (2025)
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References

  • 2023Opinion Paper: “So what if ChatGPT wrote it?” Multidisciplinary perspectives on opportunities, challenges and implications of generative conversational AI for research, practice and policy4,557 cited
  • 2020Help first-year college students to learn their library through an augmented reality game48 cited
  • 2023The effect of virtual reality on knowledge acquisition and situational interest regarding library orientation in the time of Covid-1927 cited
  • 2020Librarian perspectives on the role of virtual reality in public libraries18 cited
  • 2019“Virtual reality in libraries is common sense”9 cited

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