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TheFoodbot Factoryserious game was developed to be used in Canadian classrooms and for online learning to teach students in grades 4–6 about nutrition. However, as with most video games and serious games,Foodbot Factorywas not developed with accessibility in mind and, therefore, cannot be played by individuals with, for example, visual impairments. Following the Game Accessibility Guidelines and the Web Content Accessibility Guidelines, we converted a portion ofFoodbot Factoryinto an audio game for visually impaired and blind players. In this article, we highlight the process required for converting theFoodbot Factoryserious game into an accessible audio game. We also present the results of a preliminary user study that was conducted to examine the usability of theFoodbot Factoryaudio game. Although all participants were sighted individuals and our results are limited and preliminary, theFoodbot Factoryaudio game is usable. Based on our experience in developing theFoodbot Factoryaudio game in addition to our usability study results, we have shown that an existing serious game that lacks adherence to accessibility guidelines can be converted into the accessible version of the game.
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