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Toward Accessible Comics for Blind and Low Vision Readers
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Toward Accessible Comics for Blind and Low Vision Readers (2024)Toward Accessible Comics for Blind and Lo…Cocomix: Utilizing Comments to Improve Non-Visual Webtoon Accessibility (2022)Cocomix: Utilizing Comments t…AccessComics2: Understanding the User Experience of an Accessible Comic Book Reader for Blind People with Textual Sound Effects (2022)AccessComics2: Understanding …Image Accessibility for Screen Reader Users: A Systematic Review and a Road Map (2021)Image Accessibility for Scree…CBCS - Comic Book Cover Synopsis: Generating Synopsis of a Comic Book with Unsupervised Abstractive Dialogue (2020)CBCS - Comic Book Cover Synop…ALCOVE (2020)ALCOVEComputational Approaches to Comics Analysis (2019)Computational Approaches to C…A Survey of Comics Research in Computer Science (2018)A Survey of Comics Research i…Accessible Comics for Visually Impaired People: Challenges and Opportunities (2017)Accessible Comics for Visuall…Manga109 dataset and creation of metadata (2016)Manga109 dataset and creation…Navigating Comics: An Empirical and Theoretical Approach to Strategies of Reading Comic Page Layouts (2013)Navigating Comics: An Empiric…An OCR-Enabled Digital Comic Books Viewer (2012)An OCR-Enabled Digital Comic …Visual Analysis of Cartoons: A View from the Far Side (1992)Visual Analysis of Cartoons: …Semantics and Cognition. (1985)Reading images: the grammar of visual design (1996)Understanding Comics: The Invisible Art (1998)Reading Without Words: Eye Movements in the Comprehension of Comic Strips (2016)The Narratology of Comic Art (Edition 1) (2017)Visual narrative comprehension: Universal or not? (2019)A Two-Stage Model for the Appreciation of Jokes and Cartoons: An Information-Processing Analysis (1972)Contextual prerequisites for understanding: Some investigations of comprehension and recall (1972)Animated triangles: An eye tracking investigation (2008)An examination of cognitive processing of multimedia information based on viewers' eye movements (2010)Society of Mind (2012)“I Has Seen Image Macros!” Advice Animals Memes as Visual-Verbal Jokes (2016)A Multimodal Database for Affect Recognition and Implicit Tagging (2011)DEAP: A Database for Emotion Analysis ;Using Physiological Signals (2011)Editors’ Introduction and Review: Visual Narrative Research: An Emerging Field in Cognitive Science (2019)Implicit learning of artificial grammars (1967)Working Memory (1974)Speech and language processing (2010)The Visual Narrative Engine: A Computational Model of the Visual Narrative Parallel Architecture. (2020)The Visual Language Research Corpus (VLRC): an annotated corpus of comics from Asia, Europe, and the United States (2023)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Preferred reporting items for systematic reviews and meta-analyses: The PRISMA statement (2010)Automatic Alt-text (2017)Exploring AltNarrative in HCI Imagery and Comics (2022)Comparison of accessibility and usability of digital libraries in mobile platforms: blind and visually impaired users’ assessment (2023)ImageAssist: Tools for Enhancing Touchscreen-Based Image Exploration Systems for Blind and Low Vision Users (2023)Analyzing Qualitative Data (2007)How Blind People Interact with Visual Content on Social Networking Services (2016)DanmuA11y: Making Time-Synced On-Screen Video Comments (Danmu) Accessible to Blind and Low Vision Users via Multi-Viewer Audio Discussions (2025)VizXpress: Towards Expressive Visual Content by Blind Creators Through AI Support (2025)Idea11y: Enhancing Accessibility in Collaborative Ideation for Blind or Low Vision Screen Reader Users (2026)Using thematic analysis in psychology (2006)BrowseWithMe (2018)Visually-Impaired People Studying via eBook: Investigating Current Use and Potential for Improvement (2022)Utilizing a Dense Video Captioning Technique for Generating Image Descriptions of Comics for People with Visual Impairments (2024)Understanding Online Discussion Experiences of Blind Screen Reader Users (2025)AccessComics (2021)An Overview of Comics Research in Computer Science (2017)The Graphic Narrative Corpus (GNC): Design, Annotation, and Analysis for the Digital Humanities (2017)Comic exploration and Insights: Recent trends in LDA-Based recognition studies (2024)
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References

  • 2016Manga109 dataset and creation of metadata145 cited
  • 2013Navigating Comics: An Empirical and Theoretical Approach to Strategies of Reading Comic Page Layouts125 cited
  • 1992Visual Analysis of Cartoons: A View from the Far Side91 cited
  • 2018A Survey of Comics Research in Computer Science54 cited
  • 2019Computational Approaches to Comics Analysis37 cited
  • 2021Image Accessibility for Screen Reader Users: A Systematic Review and a Road Map29 cited
  • 2020CBCS - Comic Book Cover Synopsis: Generating Synopsis of a Comic Book with Unsupervised Abstractive Dialogue28 cited
  • 2012An OCR-Enabled Digital Comic Books Viewer27 cited
  • 2022Cocomix: Utilizing Comments to Improve Non-Visual Webtoon Accessibility22 cited
  • 2022AccessComics2: Understanding the User Experience of an Accessible Comic Book Reader for Blind People with Textual Sound Effects13 cited
  • 2020ALCOVE12 cited
  • 2017Accessible Comics for Visually Impaired People: Challenges and Opportunities8 cited

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