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Disorders, stress-related conditions, and mental health problems are major issues in our societies, often difficult to handle by individuals. Meanwhile, there is a necessary need for solutions to related issues. Solutions that can facilitate the development of positive mental well-being habits and provide environments to users looking for help. This paper aims to explore and examine potential solutions by employing a deliberate framework known as “The Wheel of Sukr”. This framework serves as a guide for the developmental process, directing it toward the objectives outlined in this paper and the creation of a prototype application. The prototype leverages machine learning and gamification features to predict user needs in terms of mental health issues and create an immersive daily engagement environment. A prototype is developed with features such as mood tracking, avatar companions, and monthly reports to create awareness of mental health and well-being practices tailored to users’ personalities. Nevertheless, we recognize specific challenges and constraints, particularly the lack of adequate atomization. These obstacles can be systematically addressed and improved through subsequent comprehensive studies and ongoing research endeavors in the future.
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