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This study delves into the distinctive dimensions of storytelling across different media, focusing on literature, cinema, and videogames. It examines how users interact with each medium and how the nature of the medium shapes the relationship between the user and the narrative product. In literature, the reader engages in a process of imagination, constructing the narrative based on the author's cues. Cinema presents a visual and auditory spectacle to the spectator, offering a reception of the story unfolding on screen. On the other hand, videogames empower the player to control and interact with the digital environment, shaping the narrative through their actions. The analysis highlights the individual characteristics of each medium, from the linear narrative of literature to the interactive storytelling of videogames. It also explores the collaborative nature of filmmaking and the evolving nature of interactive videogame worlds. By understanding these dimensions and their impact on user engagement, this study provides insights into the diverse ways in which storytelling manifests across different media forms. Article visualizations:
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Stored only when both papers are in the corpus — 2 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.