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Can We Replicate Impaired Vision with Simulation Glasses in Computer-Based Task? An Eye Tracking Validation Study
12 references·0 citing·47 second hop
Can We Replicate Impaired Vision with Simulation Glasses in Computer-Based Task? An Eye Tracking Validation Study (2024)Can We Replicate Impaired Vision with Sim…Usability Evaluation of Assistive Technology for ICT Accessibility: Lessons Learned with Stroke Patients and Able-Bodied Participants Experiencing a Motor Dysfunction Simulation (2022)Usability Evaluation of Assis…What Do We Mean by "Accessibility Research"? A Literature Survey of Accessibility Papers in CHI and ASSETS from 1994 to 2019 (2021)What Do We Mean by "Accessibi…Nuanced Perspectives Toward Disability Simulations from Digital Designers, Blind, Low Vision, and Color Blind People (2021)Nuanced Perspectives Toward D…Motor Dysfunction Simulation in Able-Bodied Participants for Usability Evaluation of Assistive Technology: A Research Proposal (2021)Motor Dysfunction Simulation …Web Accessibility Policy and Law (2019)Web Accessibility Policy and …The Current Status of Accessibility in Mobile Apps (2019)The Current Status of Accessi…Examining Augmented Virtuality Impairment Simulation for Mobile App Accessibility Design (2019)Examining Augmented Virtualit…Immersive Simulation of Visual Impairments Using a Wearable See-through Display (2015)Immersive Simulation of Visua…Designer Requirements for Visual Capability Loss Simulator Tools: Differences between Design Disciplines (2014)Designer Requirements for Vis…A Simple Procedure for Using Vision Impairment Simulators to Assess the Visual Clarity of Product Features (2014)A Simple Procedure for Using …Representing users in accessibility research (2011)Representing users in accessi…Understanding Blind Users’ Web Accessibility and Usability Problems (2010)Understanding Blind Users’ We…Accessibility challenges and tool features (2010)Empath-D (2018)A Large-Scale Mixed-Methods Analysis of Blind and Low-vision Research in ACM and IEEE (2023)Evaluating existing audio CAPTCHAs and an interface optimized for non-visual use (2009)Interaction techniques for older adults using touchscreen devices (2013)An Age-Old Problem (2015)AI and accessibility (2020)A Theory of Cognitive Dissonance (1957)Understanding Information Systems Continuance: An Expectation-Confirmation Model1 (2001)A Theory of Cognitive Dissonance (2017)Preventing accessibility barriers: Guidelines for using user interface design patterns in mobile applications (2022)The Accessibility of Data Visualizations on the Web for Screen Reader Users: Practices and Experiences During COVID-19 (2022)Explaining Accessibility: Possible Variables in Users’ Abilities, Tasks, and Contexts in IT Artefact Use (2023)Barriers to use (2000)Guidelines are only half of the story (2012)Benchmarking web accessibility evaluation tools (2013)Accessibility issues in Android apps (2020)Unblind your apps (2020)Why Software is Not Accessible: Technology Professionals' Perspectives and Challenges (2020)The need for cognition. (1982)Improving web accessibility: a study of webmaster perceptions (2003)Examining Identity as a Variable of Health Technology Research for Older Adults: A Systematic Review (2022)Why Should Red and Green Never Be Seen? Exploring Color Blindness Simulations as Tools to Create Chromatically Accessible Games (2023)Understanding VR Accessibility Practices of VR Professionals (2025)Accessibility of U.S. federal government home pages: Section 508 compliance and site accessibility statements (2011)eQuality (2014)Ensuring Digital Accessibility Through Process and Policy (2015)On the Relation between Code Elements and Accessibility Issues in Android Apps (2020)Bibliometric Analysis of Global Scientific Literature on the Accessibility of an Integrated E-Learning Model for Students with Disabilities (2022)Remark on digital accessibility: educational disparities define digital inclusion from adolescence onwards (2022)Biased assimilation and attitude polarization: The effects of prior theories on subsequently considered evidence. (1979)Using thematic analysis in psychology (2006)Qualitative Research Methods: Collecting Evidence, Crafting Analysis, Communicating Impact (2012)“It could be better. It could be much worse” : Understanding Accessibility in User Experience Practice with Implications for Industry and Education (2022)Accessibility for Color Vision Deficiencies: Challenges and Findings of a Large Scale Study on Paper Figures (2022)CrossA11y: Identifying Video Accessibility Issues via Cross-modal Grounding (2022)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Task-Technology Fit and Individual Performance (1995)User Acceptance of Information Technology: Toward A Unified View1 (2003)Ability-Based Design (2011)Universal design, inclusive design, accessible design, design for all: different concepts—one goal? On the concept of accessibility—historical, methodological and philosophical aspects (2014)Weaving Lighthouses and Stitching Stories (2018)Anticipate and Adjust: Cultivating Access in Human-Centered Methods (2022)Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research (2022)Should I Say “Disabled People” or “People with Disabilities”? Language Preferences of Disabled People Between Identity- and Person-First Language (2022)Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research (1988)Designing and Conducting Mixed Methods Research (2007)
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References

  • 2021What Do We Mean by "Accessibility Research"? A Literature Survey of Accessibility Papers in CHI and ASSETS from 1994 to 2019348 cited
  • 2019The Current Status of Accessibility in Mobile Apps166 cited
  • 2011Representing users in accessibility research100 cited
  • 2021Nuanced Perspectives Toward Disability Simulations from Digital Designers, Blind, Low Vision, and Color Blind People73 cited
  • 2015Immersive Simulation of Visual Impairments Using a Wearable See-through Display60 cited
  • 2010Understanding Blind Users’ Web Accessibility and Usability Problems59 cited
  • 2019Web Accessibility Policy and Law23 cited
  • 2019Examining Augmented Virtuality Impairment Simulation for Mobile App Accessibility Design20 cited
  • 2021Motor Dysfunction Simulation in Able-Bodied Participants for Usability Evaluation of Assistive Technology: A Research Proposal8 cited
  • 2022Usability Evaluation of Assistive Technology for ICT Accessibility: Lessons Learned with Stroke Patients and Able-Bodied Participants Experiencing a Motor Dysfunction Simulation7 cited
  • 2014A Simple Procedure for Using Vision Impairment Simulators to Assess the Visual Clarity of Product Features6 cited
  • 2014Designer Requirements for Visual Capability Loss Simulator Tools: Differences between Design Disciplines5 cited

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