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Interdisciplinary hackathons for community-based co-design with older adults: a case study
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Interdisciplinary hackathons for community-based co-design with older adults: a case study (2024)Interdisciplinary hackathons for communit…A Toolkit for Co-Designing towards Community-Based Active Ageing: Lessons Learned during Development (2022)A Toolkit for Co-Designing to…Long-Term Co-Design Guidelines: Empowering Older Adults as Co-Designers of Social Robots (2021)Long-Term Co-Design Guideline…Desires for active ageing technology (2020)Desires for active ageing tec…Reflecting on reflexive thematic analysis (2019)Reflecting on reflexive thema…Guidelines towards better participation of older adults in software development processes using a new SPIRAL method and participatory approach (2018)Guidelines towards better par…When we talk about older people in HCI, who are we talking about? Towards a ‘turn to community’ in the design of technologies for a growing ageing population (2017)When we talk about older peop…Older adults and hackathons: a qualitative study (2017)Older adults and hackathons: …Co-designing a diversity of social media products with and for older people (2016)Co-designing a diversity of s…Ageing together: Steps towards evolutionary co-design in everyday practices (2013)Ageing together: Steps toward…Co-creation and the new landscapes of design (2008)Co-creation and the new lands…Thought and language (1962)Communities of Practice (1998)Communities of practice learning, meaning, and identity (1999)Science, technology and the ‘grand challenge’ of ageing—Understanding the socio-material constitution of later life (2015)The Evolution of Intermediary Activities: Broadening the Concept of Facilitation in Living Labs (2016)Designing Health and Fitness Apps with Older Adults (2018)Designing for Older Adults (2004)Designing for Older Adults: Principles and Creative Human Factors Approaches (2004)Older people and mobile phones: A multi-method investigation (2008)Evaluating a Smart Textile Loneliness Monitoring System for Older People: Co-Design and Qualitative Focus Group Study (2024)Situated Knowledges: The Science Question in Feminism and the Privilege of Partial Perspective (1988)Transforming Qualitative Information: Thematic Analysis and Code Development (1998)Using thematic analysis in psychology (2006)A systematic literature review on user centered design and participatory design with older people (2019)The harm in conflating aging with accessibility (2021)Ageism in the Discourse and Practice of Designing Digital Technology for Older Persons: A Scoping Review (2022)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Case Study Research: Design and Methods (1984)Qualitative Data Analysis: An Expanded Sourcebook (1994)Older Adults and Crowdsourcing (2018)VR with Older Adults: Participatory Design of a Virtual ATM Training Simulation (2019)“STILL AROUND”: Experiences and Survival Strategies of Veteran Women Software Developers (2023)State-of-the-art and good practice in the field of living labs (2006)Engaging older people using participatory design (2012)Sustainable Technologies for Older Adults (2021)Thematic analysis. (2012)To saturate or not to saturate? Questioning data saturation as a useful concept for thematic analysis and sample-size rationales (2019)One size fits all? What counts as quality practice in (reflexive) thematic analysis? (2020)Thematic Analysis (2022)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)The theory of planned behavior (1991)Charlie: A chatbot to improve the elderly quality of life and to make them more active to fight their sense of loneliness (2021)Designing Kitchen Technologies for Ageing in Place (2021)Examining Identity as a Variable of Health Technology Research for Older Adults: A Systematic Review (2022)Benefits of Co-design in Service Design Projects (2011)The Psychosocial Effects of a Companion Robot: A Randomized Controlled Trial (2013)Constructing grounded theory (2014)Participatory Design, Development, and Testing of Assistive Health Robots with Older Adults: An International Four-year Project (2022)Recommendations for designing conversational companion robots with older adults through foundation models (2024)Between reality and delusion: challenges of applying large language models to companion robots for open-domain dialogues with older adults (2025)An overview of mixed methods research (2009)Which Behaviour Change Techniques Are Most Effective at Increasing Older Adults’ Self-Efficacy and Physical Activity Behaviour? A Systematic Review (2014)Experience-based Co-design and Healthcare Improvement: Realizing Participatory Design in the Public Sector (2015)Co-Production and the Co-Creation of Value in Public Services: A suitable case for treatment? (2016)What is co-creation? An interactional creation framework and its implications for value creation (2017)
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References

  • 2019Reflecting on reflexive thematic analysis19,565 cited
  • 2008Co-creation and the new landscapes of design5,552 cited
  • 2017When we talk about older people in HCI, who are we talking about? Towards a ‘turn to community’ in the design of technologies for a growing ageing population147 cited
  • 2013Ageing together: Steps towards evolutionary co-design in everyday practices142 cited
  • 2021Long-Term Co-Design Guidelines: Empowering Older Adults as Co-Designers of Social Robots94 cited
  • 2018Guidelines towards better participation of older adults in software development processes using a new SPIRAL method and participatory approach45 cited
  • 2020Desires for active ageing technology40 cited
  • 2017Older adults and hackathons: a qualitative study39 cited
  • 2016Co-designing a diversity of social media products with and for older people13 cited
  • 2022A Toolkit for Co-Designing towards Community-Based Active Ageing: Lessons Learned during Development12 cited

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