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RETRACTED ARTICLE: Exploring Metaverse Literacy: Immersive Technologies in Library Environments
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this work references cited by second hop

References

  • 1970Determining Sample Size for Research Activities18,904 cited
  • 2022A conceptual framework for determining metaverse adoption in higher institutions of gulf area: An empirical study using hybrid SEM-ANN approach465 cited
  • 2022Identifying World Types to Deliver Gameful Experiences for Sustainable Learning in the Metaverse282 cited
  • 2023Inclusive AR/VR: accessibility barriers for immersive technologies214 cited
  • 2015Metaliteracy: Reinventing information literacy to empower learners113 cited
  • 2023Emerging Technologies: Leveraging Digital Literacy for Self-Sufficiency Among Library Professionals103 cited
  • 2024Immersive Technologies40 cited
  • 2023Libraries in the metaverse: the need for metaliteracy for digital librarians and digital age library users36 cited
  • 2023VR-driven museum opportunities: digitized archives in the age of the metaverse24 cited

Cited by

  • 2025Navigating Ethical Dimensions in the Metaverse: Challenges, Frameworks, and Solutions44 cited
  • 2025Advancing information literacy through immersive technologies in the metaverse age: a rapid review4 cited
  • 2025A Review of Digital Technology in Informal Education and Its Role in Educational Equity3 cited

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