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Representation of Invisible Disability: Exploring the Lived Experience of Teenagers with ADHD to Inform Game Design
16 references·0 citing·46 second hop
Representation of Invisible Disability: Exploring the Lived Experience of Teenagers with ADHD to Inform Game Design (2024)Representation of Invisible Disability: E…Towards Inclusive Avatars: Disability Representation in Avatar Platforms (2023)Towards Inclusive Avatars: Di…Thematic Analysis: A Practical Guide (2022)Thematic Analysis: A Practica…Towards Accessible Remote Work (2021)Towards Accessible Remote WorkThe Purpose of Play (2021)The Purpose of PlayThematic analysis of qualitative data: AMEE Guide No. 131 (2020)Thematic analysis of qualitat…Designing for Disability: Evaluating the State of Accessibility Design in Video Games (2020)Designing for Disability: Eva…To saturate or not to saturate? Questioning data saturation as a useful concept for thematic analysis and sample-size rationales (2019)To saturate or not to saturat…The Promise of Empathy (2019)The Promise of EmpathyReflecting on reflexive thematic analysis (2019)Reflecting on reflexive thema…Crip for a day: The unintended negative consequences of disability simulations. (2017)Crip for a day: The unintende…Sexy, Strong, and Secondary: A Content Analysis of Female Characters in Video Games across 31 Years (2016)Sexy, Strong, and Secondary: …Fostering Intrinsic Motivation through Avatar Identification in Digital Games (2016)Fostering Intrinsic Motivatio…The Myth of the Normal Brain: Embracing Neurodiversity (2015)The Myth of the Normal Brain:…Positionality: Reflecting on the Research Process (2014)Positionality: Reflecting on …Diagnostic and Statistical Manual of Mental Disorders (2013)Diagnostic and Statistical Ma…Handbook of Disability Studies (2001)Handbook of Disability StudiesYearning: Race, Gender, and Cultural Politics (1990)Focus Groups as Qualitative Research (1997)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Academic motherhood during COVID‐19: Navigating our dual roles as educators and mothers (2020)The psychology of American racism. 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References

  • 2013Diagnostic and Statistical Manual of Mental Disorders116,254 cited
  • 2019Reflecting on reflexive thematic analysis19,565 cited
  • 2022Thematic Analysis: A Practical Guide5,433 cited
  • 2019To saturate or not to saturate? Questioning data saturation as a useful concept for thematic analysis and sample-size rationales4,749 cited
  • 2020Thematic analysis of qualitative data: AMEE Guide No. 1313,776 cited
  • 2001Handbook of Disability Studies1,000 cited
  • 2014Positionality: Reflecting on the Research Process814 cited
  • 2019The Promise of Empathy412 cited
  • 2016Fostering Intrinsic Motivation through Avatar Identification in Digital Games269 cited
  • 2016Sexy, Strong, and Secondary: A Content Analysis of Female Characters in Video Games across 31 Years247 cited
  • 2021The Purpose of Play186 cited
  • 2017Crip for a day: The unintended negative consequences of disability simulations.179 cited
  • 2015The Myth of the Normal Brain: Embracing Neurodiversity162 cited
  • 2021Towards Accessible Remote Work142 cited
  • 2020Designing for Disability: Evaluating the State of Accessibility Design in Video Games72 cited

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2023
Towards Inclusive Avatars: Disability Representation in Avatar Platforms
54 cited

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