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Visions of Destruction: Exploring a Potential of Generative AI in Interactive Art
6 references·1 citing·24 second hop
Visions of Destruction: Exploring a Potential of Generative AI in Interactive Art (2024)Visions of Destruction: Exploring a Poten…Art and the science of generative AI (2023)Art and the science of genera…Dream Painter: An Interactive Art Installation Bridging Audience Interaction, Robotics, and Creative AI (2022)Dream Painter: An Interactive…Dream Painter (2022)Dream PainterLearning to see (2019)Learning to seeDiscipline and Punish: The Birth of the Prison (1978)Discipline and Punish: The Bi…Visual Pleasure and Narrative Cinema (1975)Visual Pleasure and Narrative…MuseForge: Enhancing Creative Learning in Digital Museum Education with Generative AI (2026)MuseForge: Enhancing Creative…Meaningful Human Control over Autonomous Systems: A Philosophical Account (2018)Creative AI: From Expressive Mimicry to Critical Inquiry (2020)Editorial. AI, Arts & Design: Questioning Learning Machines (2020)Memo Akten’s Learning to See: from machine vision to the machinic unconscious (2020)Roland Barthes (1977)Universe of the Mind: A Semiotic Theory of Culture (1992)Imagining the thinking machine: Technological myths and the rise of artificial intelligence (2017)Users’ continuance intention towards an AI painting application: An extended expectation confirmation model (2024)AI-driven experiences in cultural and creative industries: a review of literature and development of a multifaceted framework (2025)Harold Cohen and AARON (2016)Computers do not make art, people do (2020)Encountering Robotic Art: The Social, Material, and Temporal Processes of Creation with Machines (2025)Situated Cognition and the Culture of Learning (1989)A Revision of Bloom's Taxonomy: An Overview (2002)Using thematic analysis in psychology (2006)Objectification Theory: Toward Understanding Women's Lived Experiences and Mental Health Risks (1997)Post‐feminism and popular culture (2004)Understanding Popular Culture (2006)Notes on the theory of the actor-network: Ordering, strategy, and heterogeneity (1992)Chapter 3 : Identity as an Analytic Lens for Research in Education (2000)Migrant “Illegality” and Deportability in Everyday Life (2002)GenAI against humanity: nefarious applications of generative artificial intelligence and large language models (2024)Generative AI enhances individual creativity but reduces the collective diversity of novel content (2024)Generative artificial intelligence in supply chain and operations management: a capability-based framework for analysis and implementation (2024)
this work references cited by second hop

References

  • 1978Discipline and Punish: The Birth of the Prison19,439 cited
  • 1975Visual Pleasure and Narrative Cinema8,669 cited
  • 2023Art and the science of generative AI783 cited
  • 2022Dream Painter35 cited
  • 2019Learning to see26 cited
  • 2022Dream Painter: An Interactive Art Installation Bridging Audience Interaction, Robotics, and Creative AI19 cited

Cited by

  • 2026MuseForge: Enhancing Creative Learning in Digital Museum Education with Generative AI1 cited

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