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Towards Designing Digital Learning Tools for Students with Cortical/Cerebral Visual Impairments: Leveraging Insights from Teachers of the Visually Impaired
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Towards Designing Digital Learning Tools for Students with Cortical/Cerebral Visual Impairments: Leveraging Insights from Teachers of the Visually Impaired (2024)Towards Designing Digital Learning Tools …The Coding Manual for Qualitative Researchers (2022)The Coding Manual for Qualita…The potential of digital tools to enhance mathematics and science learning in secondary schools: A context-specific meta-analysis (2020)The potential of digital tool…Combined Method for Evaluating Accessibility in Serious Games (2020)Combined Method for Evaluatin…A Heuristic Method for Evaluating Accessibility in Web-Based Serious Games for Users with Low Vision (2020)A Heuristic Method for Evalua…Technology usage in mathematics education research – A systematic review of recent trends (2017)Technology usage in mathemati…Math Interventions for Students With Autism Spectrum Disorder (2016)Math Interventions for Studen…BraillePlay (2014)BraillePlayRequirements gathering for assistive technology that includes low vision and sighted users (2012)Requirements gathering for as…Using thematic analysis in psychology (2006)Using thematic analysis in ps…Qualitative evaluation and research methods (1990)Qualitative Data Analysis: An Expanded Sourcebook (1994)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Older Adults' Reasons for Using Technology while Aging in Place (2015)Thematic Analysis (2017)Reflecting on reflexive thematic analysis (2019)Computer games and visually impaired people (2007)Designing universally accessible games (2009)Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children (2020)Web-Based Serious Games and Accessibility: A Systematic Literature Review (2020)Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback (2021)The Use of Single-Subject Research to Identify Evidence-Based Practice in Special Education (2005)Diagnostic and Statistical Manual of Mental Disorders (2013)Diagnostic and Statistical Manual of Mental Disorders, 5th ed. 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References

  • 2006Using thematic analysis in psychology193,725 cited
  • 2022The Coding Manual for Qualitative Researchers10,828 cited
  • 2020The potential of digital tools to enhance mathematics and science learning in secondary schools: A context-specific meta-analysis570 cited
  • 2017Technology usage in mathematics education research – A systematic review of recent trends287 cited
  • 2016Math Interventions for Students With Autism Spectrum Disorder116 cited
  • 2014BraillePlay67 cited
  • 2020Combined Method for Evaluating Accessibility in Serious Games41 cited
  • 2012Requirements gathering for assistive technology that includes low vision and sighted users12 cited
  • 2020A Heuristic Method for Evaluating Accessibility in Web-Based Serious Games for Users with Low Vision11 cited

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