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Painting with Cameras and Drawing with Text: AI Use in Accessible Creativity
16 references·6 citing·44 second hop
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References

  • 2019Reflecting on reflexive thematic analysis19,565 cited
  • 2020One size fits all? What counts as quality practice in (reflexive) thematic analysis?9,627 cited
  • 2020Race after technology. Abolitionist tools for the new Jim Code1,870 cited
  • 2011Ability-Based Design584 cited
  • 2023Easily Accessible Text-to-Image Generation Amplifies Demographic Stereotypes at Large Scale340 cited
  • 2023Sociotechnical Harms of Algorithmic Systems: Scoping a Taxonomy for Harm Reduction276 cited
  • 2024The TESCREAL bundle: Eugenics and the promise of utopia through artificial general intelligence181 cited
  • 2015The Invisible Work of Accessibility169 cited
  • 2021Art in the Age of Machine Learning115 cited
  • 2022"Explorers of Unknown Planets"114 cited
  • 2007Just Looking and Staring Back: Challenging Ableism through Disability Performance Art89 cited
  • 2020Craftspeople as Technical Collaborators: Lessons Learned through an Experimental Weaving Residency85 cited
  • 2022Chronically Under-Addressed: Considerations for HCI Accessibility Practice with Chronically Ill People81 cited
  • 2023An Autoethnographic Case Study of Generative Artificial Intelligence's Utility for Accessibility80 cited
  • 2023GenAssist: Making Image Generation Accessible

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67 cited
  • 2020Weaving by Touch: A Case Analysis of Accessible Making63 cited
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    • 2025Expanding Norms, Negotiating Bodies: How Artists with Disabilities Perceive and Use Creative Tools7 cited
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    • 2026"Catching lightning in a bottle": How Blind or Low Vision Creators Navigate Ideation Across Creative Domains1 cited