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Direct or Immersive? Comparing Smartphone-based Museum Guide Systems for Blind Visitors
16 references·1 citing·37 second hop
Direct or Immersive? Comparing Smartphone-based Museum Guide Systems for Blind Visitors (2024)Direct or Immersive? Comparing Smartphone…‘I felt I was right there with them’: the impact of sound-enriched audio description on experiencing and remembering artworks, for blind and sighted museum audiences (2023)‘I felt I was right there wit…Preparation of 3D Models of Cultural Heritage Objects to Be Recognised by Touch by the Blind—Case Studies (2022)Preparation of 3D Models of C…MusA (2021)MusAPerspectives of Visually Impaired Visitors on Museums: Towards an Integrative and Multisensory Framework to Enhance the Museum Experience (2020)Perspectives of Visually Impa…An Independent and Interactive Museum Experience for Blind People (2019)An Independent and Interactiv…The Present and Future of Museum Accessibility for People with Visual Impairments (2018)The Present and Future of Mus…Evaluation of Touchable 3D‐Printed Replicas in Museums (2017)Evaluation of Touchable 3D‐Pr…Re-imagining the museum through “touch” (2015)Re-imagining the museum throu…Expanding Our Vision of Museum Education and Perception: An Analysis of Three Case Studies of Independent Blind Arts Learners (2013)Expanding Our Vision of Museu…The Inclusive Art Museum: Determining Disability Access (2012)The Inclusive Art Museum: Det…The Engaging Museum (2012)The Engaging MuseumInvestigation of priority needs in terms of museum service accessibility for visually impaired visitors (2010)Investigation of priority nee…Approaches in museums towards disability in the United Kingdom and the United States (2009)Approaches in museums towards…The Engaging Museum: Developing Museums for Visitor Involvement (2008)The Engaging Museum: Developi…Multimodal audio guide for museums and exhibitions (2006)Multimodal audio guide for mu…Museums and social inclusion: the GLLAM Report (2000)Museums and social inclusion:…Navigating the Last Decade: A Systematic Literature Review on Accessible Georeferencing Mobile Apps (2025)Navigating the Last Decade: A…Understanding Disability (1996)Freakery: cultural spectacles of the extraordinary body (1997)Research Design in Social Research (2001)Visitor attraction management: A critical review of research 2009–2014 (2016)Accessibility to Cultural Tourism: The Case of the Major Museums in the City of Seville (2021)Understanding Visual Arts Experiences of Blind People (2023)Learning in the Museum (2002)Qualitative Data Analysis (2008)The Museum Experience (2016)The Routledge Handbook of Disability Activism (2019)Eliminating Ableism in Education (2002)Blindness, Art and Exclusion in Museums and Galleries (2003)Don’t Touch! Hands Off! Art, Blindness and the Conservation of Expertise (2004)A participatory approach to the evaluation of participatory museum research projects (2020)Image Accessibility for Screen Reader Users: A Systematic Review and a Road Map (2021)Content Analysis: An Introduction to its Methodology. (1984)The Educational Role of the Museum (1994)Museums and Education (2007)Museum visitor preference for the physical properties of 3D printed replicas (2018)Does Touching Real Objects Affect Learning? (2020)People with disabilities visit art museums: an exploratory study of obstacles and difficulties (2009)Accessible museum collections for the visually impaired (2016)Ethics of Artificial Intelligence for Cultural Heritage: Opportunities and Challenges (2024)The Hidden Dimension (1973)Composing smart museum exhibit specifications for the visually impaired (2021)TOOTEKO: A CASE STUDY OF AUGMENTED REALITY FOR AN ACCESSIBLE CULTURAL HERITAGE. DIGITIZATION, 3D PRINTING AND SENSORS FOR AN AUDIO-TACTILE EXPERIENCE (2015)Immersive Technologies (2024)VR, AR, gamification and AI towards the next generation of systems supporting cultural heritage: addressing challenges of a museum context (2024)Enhancing museum accessibility for blind and low vision visitors through interactive multimodal tangible interfaces (2025)Making Sense of Art (2019)Touch Screen Exploration of Visual Artwork for Blind People (2021)What makes a museum attractive to young people? Evidence from Italy (2018)Augmenting Museum Communication Services to Create Young Audiences (2019)Improving accessibility to cultural heritage for people with intellectual disabilities (2020)Conflict and Complement: An Exploration of the Discourses Informing the Concept of the Socially Inclusive Museum in Contemporary Britain (2004)AUDIENCE DEVELOPMENT AND SOCIAL INCLUSION IN BRITAIN (2006)Measuring Museum Visitor Preferences Towards Opportunities for Developing Social Capital: An Application of a Choice Experiment to the Discovery Museum (2008)
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References

  • 2017Evaluation of Touchable 3D‐Printed Replicas in Museums93 cited
  • 2015Re-imagining the museum through “touch”78 cited
  • 2018The Present and Future of Museum Accessibility for People with Visual Impairments64 cited
  • 2019An Independent and Interactive Museum Experience for Blind People55 cited
  • 2012The Engaging Museum52 cited
  • 2010Investigation of priority needs in terms of museum service accessibility for visually impaired visitors44 cited
  • 2022Preparation of 3D Models of Cultural Heritage Objects to Be Recognised by Touch by the Blind—Case Studies43 cited
  • 2000Museums and social inclusion: the GLLAM Report40 cited
  • 2009Approaches in museums towards disability in the United Kingdom and the United States33 cited
  • 2013Expanding Our Vision of Museum Education and Perception: An Analysis of Three Case Studies of Independent Blind Arts Learners30 cited
  • 2020Perspectives of Visually Impaired Visitors on Museums: Towards an Integrative and Multisensory Framework to Enhance the Museum Experience26 cited
  • 2021MusA24 cited
  • 2006Multimodal audio guide for museums and exhibitions21 cited
  • 2008The Engaging Museum: Developing Museums for Visitor Involvement20 cited
  • 2023‘I felt I was right there with them’: the impact of sound-enriched audio description on experiencing and remembering artworks, for blind and sighted museum audiences

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16 cited
  • 2012The Inclusive Art Museum: Determining Disability Access10 cited
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    • 2025Navigating the Last Decade: A Systematic Literature Review on Accessible Georeferencing Mobile Apps1 cited