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The Metaverse as a Market Place
5 references·0 citing·21 second hop
The Metaverse as a Market Place (2024)The Metaverse as a Market PlaceThe merchants of meta: A research agenda to understand the future of retailing in the metaverse (2023)The merchants of meta: A rese…Immersive Virtual Shopping Experiences in the Retail Metaverse: Consumer-driven E-Commerce, Blockchain-based Digital Assets, and Data Visualization Tools (2022)Immersive Virtual Shopping Ex…How Virtual and Augmented Reality Are Reshaping the Fashion Industry During the Covid-19 Pandemic (2022)How Virtual and Augmented Rea…Digital Commerce in the Immersive Metaverse Environment: Cognitive Analytics Management, Real-Time Purchasing Data, andSeamless Connected Shopping Experiences (2022)Digital Commerce in the Immer…The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature (2018)The Past, Present, and Future…Co‐citation in the scientific literature: A new measure of the relationship between two documents (1973)CiteSpace II: Detecting and visualizing emerging trends and transient patterns in scientific literature (2005)Comparison of PubMed, Scopus, Web of Science, and Google Scholar: strengths and weaknesses (2007)Emotion Recognition in Immersive Virtual Reality: From Statistics to Affective Computing (2020)Hyperscanning: A Valid Method to Study Neural Inter-brain Underpinnings of Social Interaction (2020)Mixed Reality (MR) for Generation Z in Cultural Heritage Tourism Towards Metaverse (2022)I virtually try it … I want it ! Virtual Fitting Room: A tool to increase on-line and off-line exploratory behavior, patronage and purchase intentions (2016)“I am not satisfied with my body, so I like augmented reality (AR)” (2018)Extended Reality (XR) in the Digital Fashion Landscape (2023)Retail Sector Emerging Technologies: AI and Augmented Reality Present and Future Perspective (2023)The Effect of Mere Touch on Perceived Ownership (2009)Understanding Customer Experience Throughout the Customer Journey (2016)A strategic framework for a profitable business model in the sharing economy (2017)Brands are calling your AVATAR in Metaverse–A study to explore XR ‐based gamification marketing activities & consumer‐based brand equity in virtual world (2023)Digital transformation: A multidisciplinary perspective and future research agenda (2024)The meta-commerce paradox: exploring consumer non-adoption intentions (2024)Indulging in virtual luxuries: unveiling the allure of impulse buying in metaverse (2024)Online retailing and the metaverse: Addressing stakeholder impediments in e-commerce (2024)From E-commerce to V-commerce: Understanding the Impact of Virtual Reality and Metaverse on Economic Activities (2023)How the metaverse influences marketing and competitive advantage of retailers: predictions and key marketing research priorities (2023)User Experience Design for Online Sports Shoe Retail Platforms: An Empirical Analysis Based on Consumer Needs (2025)
this work references cited by second hop

References

  • 2018The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature1,137 cited
  • 2023The merchants of meta: A research agenda to understand the future of retailing in the metaverse355 cited
  • 2022Immersive Virtual Shopping Experiences in the Retail Metaverse: Consumer-driven E-Commerce, Blockchain-based Digital Assets, and Data Visualization Tools30 cited
  • 2022Digital Commerce in the Immersive Metaverse Environment: Cognitive Analytics Management, Real-Time Purchasing Data, andSeamless Connected Shopping Experiences25 cited
  • 2022How Virtual and Augmented Reality Are Reshaping the Fashion Industry During the Covid-19 Pandemic17 cited

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