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ПЕРСПЕКТИВИ ОНТОЛОГІЧНОГО МОДЕЛЮВАННЯ ЯК ЗАСОБУ ВЕРИФІКАЦІЇ РЕЗУЛЬТАТІВ ПСИХОЛОГІЧНОГО ДОСЛІДЖЕННЯ (НА ПРИКЛАДІ ВИВЧЕННЯ ЯВИЩ ГРИ)
6 references·0 citing·24 second hop
ПЕРСПЕКТИВИ ОНТОЛОГІЧНОГО МОДЕЛЮВАННЯ ЯК ЗАСОБУ ВЕРИФІКАЦІЇ РЕЗУЛЬТАТІВ ПСИХОЛОГІЧНОГО ДОСЛІДЖЕННЯ (НА ПРИКЛАДІ ВИВЧЕННЯ ЯВИЩ ГРИ) (2024)ПЕРСПЕКТИВИ ОНТОЛОГІЧНОГО МОДЕЛЮВАННЯ ЯК …Ontological modeling of the psychological field of a play (2023)Ontological modeling of the p…Categorical matrix of vitacultural methodology: from thought-activity to canon (2023)Categorical matrix of vitacul…Persuasive Games (2007)Persuasive GamesUnit Operations (2006)Unit OperationsSocial ontology (2006)Social ontologyPictures, Representation, and the Understanding (1979)Pictures, Representation, and…PHENOMENAL REGRESSION TO THE REAL OBJECT. I (1931)Changing Principles of Communication Between Chinese Managers and Workers (2004)Layers of generality and types of generalization in pattern activities (2010)Modeling and the Future of Science Learning (2011)Intentionality (1983)The construction of social reality (1995)The Mystery of Capital: Why Capitalism Triumphs in the West and Fails Everywhere Else (2000)Technology and institutions: living in a material world (2008)Accumulation by dispossession and the informal economy – Struggles over knowledge, being and waste at a Soweto garbage dump (2015)Artificial intelligence as digital agency (2020)Architectonics of activity theory: reflexive-deed scenario of metamethodologization (2022)Existentialism is a humanism (2022)Methodological optics as a thought-deed tool (2022)Linguistic-verbal resources for extending the Ukrainianness (2024)Oases of psychoanalytic discourse in Ukraine and Sigmund Freud’s personality (2024)Methodological optics of types of scientific rationality: attributes, parameters, approaches (2025)Categorical matrix of theoretical psychology (2020)Ontological Modelling as a Means of Modernizing the Scientific Apparatus of Psychology (2026)The Gaming of Policy and the Politics of Gaming: A Review (2009)Classifying Serious Games (2011)Teaching and Learning Argumentative Reading and Writing: A Review of Research (2011)Digital Arabs (2008)Architectures of Affect: Anticipating and Manipulating the Event in Processes of Videogame Design and Testing (2010)The Game Definition Game (2016)
this work references cited by second hop

References

  • 2007Persuasive Games1,528 cited
  • 2006Unit Operations356 cited
  • 2006Social ontology312 cited
  • 1979Pictures, Representation, and the Understanding61 cited
  • 2023Categorical matrix of vitacultural methodology: from thought-activity to canon19 cited
  • 2023Ontological modeling of the psychological field of a play5 cited

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