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Business simulation games (BSGs) are considered a useful instructional tool to be implemented in the classroom, especially in light of new trends in education. The key components of the paradigm are BSGs and Decision Making (DM), as the latter is often essential to a high-quality education. Thus, over the last 10 years, efforts to find possible methods to enhance BSG learning experiences for the development of DM in higher education have increased. The goals of this article were to examine the effect of BSGs on students’ DM at university, and to identify the elements that can be developed in the BSG learning experience to promote DM. Following PRISMA criteria, a systematic review was carried out using Scopus, Web of Science, and ProQuest. A total of 13 of the 2897 papers that were first discovered underwent a comprehensive review, with all conclusions and findings subjected to analysis. Following implementation, the majority of the BSG learning experiences enhanced DM results. In summary, a few key elements have been highlighted that must be followed to ensure the BSG learning experience helps students foster their DM.
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Stored only when both papers are in the corpus — 16 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.