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Addressing the underexplored area of direct child and parent engagement in pediatric healthcare design, this study utilizes Virtual Reality (VR) and eye-tracking technologies to evaluate their perceptions of patient room designs from thirty-two 2D photographic stimuli of pediatric acute care patient rooms. Engaging 44 participants—23 children categorized into age groups of 8-11 and 12-17, along with 21 parents— in a within-subjects design, this research adopts a mixed-methods approach, integrating quantitative eye-tracking data with qualitative feedback. This methodology explores the relationships among comfort, care, and likeability—the primary constructs—and how various design elements impact these perceptions. Findings reveal that younger children are drawn to vibrant, interactive features that provide comfort through familiarity and distraction, while older children and parents prefer elements that promote autonomy and support family involvement, respectively. Features like window views and personal items were found to significantly influence perceptions of comfort and care across all age groups. These insights suggest potential design interventions to improve therapeutic environments, supporting a patient-centered approach in healthcare settings. The study underscores the value of using VR and eye-tracking to capture detailed feedback in real-time, providing evidence-based recommendations for future healthcare facility design to better meet the diverse needs of pediatric patients and their families, thus potentially enhancing overall patient well-being. This approach advocates for more inclusive and participatory design processes in healthcare architecture.
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