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Miremus : A Theory of Mixed Reality Museal Spaces
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Miremus : A Theory of Mixed Reality Museal Spaces (2025)Miremus : A Theory of Mixed Reality Musea…From #MuseumAtHome to #AtHomeAtTheMuseum: Digital Museums and Dialogical Engagement Beyond the COVID-19 Pandemic (2022)From #MuseumAtHome to #AtHome…Thresholds (2020)ThresholdsFrom Immersion’s Bleeding Edge to the Augmented Telegrapher (2020)From Immersion’s Bleeding Edg…The MUSETECH Model (2019)The MUSETECH ModelMapping History (2018)Mapping HistoryAcoustic Measurements and Digital Image Processing Suggest a Link Between Sound Rituals and Sacred Sites in Northern Finland (2017)Acoustic Measurements and Dig…Visualizing and Assessing Hypotheses for Marine Archaeology in a VR CAVE Environment (2015)Visualizing and Assessing Hyp…Pure Land (2014)Pure LandThe Parthenon Frieze: Degrees of Visibility (2009)The Parthenon Frieze: Degrees…Trees or Chains, Links or Branches: Conceptual Alternatives for Consideration of Stone Tool Production and Other Sequential Activities (2001)Trees or Chains, Links or Bra…Cultural Site Formation Processes in Maritime Archaeology: Disaster Response, Salvage and Muckelroy 30 Years on (2006)The 4th-Century-BC Mazotos Shipwreck, Cyprus: a preliminary report (2010)A serious game for understanding ancient seafaring in the Mediterranean sea (2017)Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training (2022)“Pure Land”: Inhabiting the Mogao Caves at Dunhuang (2013)Design of Digital Interaction for Complex Museum Collections (2020)Impressions that last: representing the meaningful museum experience (2022)Advancing cultural heritage: a decadal review of digital transformation in Chinese museums (2025)Hearing lips and seeing voices (1976)La dimension sonore des grottes ornées (1988)Roaring Rocks: An Audio-Visual Perspective on Hunter-Gatherer Engravings in Northern Sweden and Scandinavia (2002)Northern Archaeology and Cosmology (2019)Archaeoacoustics around the World: A Literature Review (2016–2022) (2023)Vibing to the furthest past: the utilisation of folklore and mythology in the prehistory exhibition at the National Museum of Finland (2025)Content Analysis for the Social Sciences and Humanities. (1970)WHAT ABOUT PEOPLE IN REGIONAL SCIENCE? (1970)Metaphoric structuring: understanding time through spatial metaphors (2000)“I Want to Experience the Past”: Lessons from a Visitor Survey on How Immersive Technologies Can Support Historic Interpretation (2020)Digital Cultural Items in Space: The Impact of Contextual Information on Presenting Digital Cultural Items (2023)Enhancing Cognitive Learning: The Role of Map Exhibits in Museum Education (2024)The Participatory Museum (2010)The Museum Experience (2016)Museums and the Interpretation of Visual Culture (2020)A Virtual Reality Museum to Reinforce the Interpretation of Contemporary Art and Increase the Educational Value of User Experience (2023)Exploring user acceptance of online virtual reality exhibition technologies: A case study of Liangzhu Museum (2024)Museums and the Post-Digital: Revisiting Challenges in the Digital Transformation of Museums (2024)Lessons from the lighthouse (2003)Reality Media (2021)eXtended Reality (XR) Experiences in Museums for Cultural Heritage: A Systematic Review (2022)Virtual Reality in Museums: Does It Promote Visitor Enjoyment and Learning? (2022)Out of the Crisis (1982)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Co-creation and the new landscapes of design (2008)Designing and Evaluating Aventura Marina: A Serious Game to Promote Visitors’ Engagement in a Science Museum Exhibition (2023)Application Model of Museum Cultural Heritage Educational Game Based on Embodied Cognition and Immerse Experience (2025)Embodied cognition model for museum gamification cultural heritage communication a grounded theory study (2025)Organization and Formation Processes: Looking at Curated Technologies (1979)Archaeology: Theories, Methods and Practice (1992)Elements for an Anthropology of Technology (1992)The Analysis of Stone Tool Procurement, Production, and Maintenance (2008)The Chaîne Opératoire Approach in Middle Paleolithic Archaeology (2009)Coalescence and fragmentation in the late Pleistocene archaeology of southernmost Africa (2014)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Identity and the museum visitor experience (2010)Italian state museums during the COVID-19 crisis: from onsite closure to online openness (2020)Digitally enriched museum experiences – what technology can do (2023)What influences user continuous intention of digital museum: integrating task-technology fit (TTF) and unified theory of acceptance and usage of technology (UTAUT) models (2024)Economy (2018)Riddles (2018)The Classical Parthenon (2022)
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References

  • 2001Trees or Chains, Links or Branches: Conceptual Alternatives for Consideration of Stone Tool Production and Other Sequential Activities133 cited
  • 2019The MUSETECH Model66 cited
  • 2020Thresholds66 cited
  • 2009The Parthenon Frieze: Degrees of Visibility59 cited
  • 2014Pure Land41 cited
  • 2015Visualizing and Assessing Hypotheses for Marine Archaeology in a VR CAVE Environment40 cited
  • 2017Acoustic Measurements and Digital Image Processing Suggest a Link Between Sound Rituals and Sacred Sites in Northern Finland38 cited
  • 2020From Immersion’s Bleeding Edge to the Augmented Telegrapher29 cited
  • 2022From #MuseumAtHome to #AtHomeAtTheMuseum: Digital Museums and Dialogical Engagement Beyond the COVID-19 Pandemic29 cited
  • 2018Mapping History13 cited

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