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Exclusion Rates among Disabled and Older Users of Virtual and Augmented Reality
16 references·0 citing·51 second hop
Exclusion Rates among Disabled and Older Users of Virtual and Augmented Reality (2025)Exclusion Rates among Disabled and Older …Playing on Hard Mode: Accessibility, Difficulty and Joy in Video Game Adoption for Gamers with Disabilities (2024)Playing on Hard Mode: Accessi…"Do You Want Me to Participate or Not?": Investigating the Accessibility of Software Development Meetings for Blind and Low Vision Professionals (2024)"Do You Want Me to Participat…Love on the Spectrum: Toward Inclusive Online Dating Experience of Autistic Individuals (2023)Love on the Spectrum: Toward …Inclusive Augmented and Virtual Reality: A Research Agenda (2023)Inclusive Augmented and Virtu…Inclusive AR/VR: accessibility barriers for immersive technologies (2023)Inclusive AR/VR: accessibilit…Accessibility Barriers, Conflicts, and Repairs: Understanding the Experience of Professionals with Disabilities in Hybrid Meetings (2023)Accessibility Barriers, Confl…The Use of Virtual and Augmented Reality by Older Adults: Potentials and Challenges (2021)The Use of Virtual and Augmen…Making Mobile Augmented Reality Applications Accessible (2020)Making Mobile Augmented Reali…“I just went into it assuming that I wouldn't be able to have the full experience” (2020)“I just went into it assuming…Evaluating the use of interactive virtual reality technology with older adults living in residential aged care (2019)Evaluating the use of interac…Evaluating accessibility features designed for virtual reality context (2018)Evaluating accessibility feat…Older Adults Perceptions of Technology and Barriers to Interacting with Tablet Computers: A Focus Group Study (2017)Older Adults Perceptions of T…Visualising the number of people who cannot perform tasks related to product interactions (2013)Visualising the number of peo…Back to the future, disability and the digital divide (2012)Back to the future, disabilit…Characterising user capabilities to support inclusive design evaluation (2007)Characterising user capabilit…The information aged: A qualitative study of older adults' use of information and communications technology (2004)The information aged: A quali…Some observations on mental models (1983)The episodic buffer: a new component of working memory? (2000)User-centred multimodal reminders for assistive living (2011)History of Inclusive Design in the UK (2013)Accessible smartphones for blind users: A case study for a wayfinding system (2014)Engineering Psychology and Human Performance (2015)The disability divide in internet access and use (2006)Digital inclusion: an analysis of social disadvantage and the information society (2008)Reducing the Need for Personal Supports Among Workers with Autism Using an iPod Touch as an Assistive Technology: Delayed Randomized Control Trial (2014)Web Accessibility for People with Disabilities in the European Union: Paving the Road to Social Inclusion (2018)The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Qualitative Analysis for Social Scientists (1987)Promoting older adults’ well-being through Internet training and use (2007)Old Dogs, New Clicks: Digital Inequality in Skills and Uses among Older Adults (2017)Predicting the acceptance and use of information and communication technology by older adults: An empirical examination of the revised UTAUT2 (2017)Transforming Qualitative Information: Thematic Analysis and Code Development (1998)User Acceptance of Information Technology: Toward A Unified View1 (2003)Diffusion of Innovations (2009)Use of Intelligent Voice Assistants by Older Adults with Low Technology Use (2020)Digital Engagement of Older Adults: Scoping Review (2022)Older Adults and New Technology: Mapping Review of the Factors Associated With Older Adults’ Intention to Adopt Digital Technologies (2023)A method of analysing interview transcripts in qualitative research (1991)A Model of Loneliness in Older Adults (1999)A General Inductive Approach for Analyzing Qualitative Evaluation Data (2006)Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform (2021)Older Adults’ Experiences and Perceptions of Immersive Virtual Reality: Systematic Review and Thematic Synthesis (2022)Virtual reality and well-being in older adults: Results from a pilot implementation of virtual reality in long-term care (2022)Ability-Based Design (2011)Ability-based design (2018)SeeingVR (2019)Racing in the Dark: Exploring Accessible Virtual Reality by Developing a Racing Game for People who are Blind (2021)Towards an Inclusive and Accessible Metaverse (2023)New Frontiers in the Future of Aging: From Successful Aging of the Young Old to the Dilemmas of the Fourth Age (2003)Older adults talk technology: Technology usage and attitudes (2010)Determinants of Internet skills, uses and outcomes. A systematic review of the second- and third-level digital divide (2017)Augmented Reality for a New Reality: Using UTAUT-3 to Assess the Adoption of Mobile Augmented Reality in Tourism (MART) (2022)Leveraging technology to personalize cognitive enhancement methods in aging (2022)Facilitators and Barriers to Using Virtual Reality and its Impact on Social Engagement in Aged Care Settings: A Scoping Review (2023)The Invisible Work of Accessibility (2015)Towards Accessible Remote Work (2021)Understanding the Telework Experience of People with Disabilities (2021)“If I’m supposed to be the facilitator, I should be the host”: Understanding the Accessibility of Videoconferencing for Blind and Low Vision Meeting Facilitators (2023)A comparative study of disabled people's experiences with the video conferencing tools Zoom, MS Teams, Google Meet and Skype (2024)Neurodivergence and Work in Human-Computer Interaction: Mapping the Research Landscape (2024)Accessible by Design: An Opportunity for Virtual Reality (2019)Psychophysiological Investigation of the Effects of Virtual Reality, the New Dimension of Retail Shopping, on Generation Z (2024)An Equitable Experience? How HCI Research Conceptualizes Accessibility of Virtual Reality in the Context of Disability (2025)Asleep at the Virtual Wheel: The Increasing Inaccessibility of Virtual Reality Applications (2025)Virtual Reality and Augmented Reality in Artistic Expression: A Comprehensive Study of Innovative Technologies (2024)Advancing Mental Health Care: A Comprehensive Review of Digital Tools and Technologies for Enhancing Diagnosis, Treatment, and Wellness (2025)
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References

  • 2017Older Adults Perceptions of Technology and Barriers to Interacting with Tablet Computers: A Focus Group Study912 cited
  • 2004The information aged: A qualitative study of older adults' use of information and communications technology509 cited
  • 2023Inclusive AR/VR: accessibility barriers for immersive technologies214 cited
  • 2019Evaluating the use of interactive virtual reality technology with older adults living in residential aged care161 cited
  • 2012Back to the future, disability and the digital divide152 cited
  • 2023Inclusive Augmented and Virtual Reality: A Research Agenda124 cited
  • 2020“I just went into it assuming that I wouldn't be able to have the full experience”118 cited
  • 2007Characterising user capabilities to support inclusive design evaluation113 cited
  • 2021The Use of Virtual and Augmented Reality by Older Adults: Potentials and Challenges97 cited
  • 2023Accessibility Barriers, Conflicts, and Repairs: Understanding the Experience of Professionals with Disabilities in Hybrid Meetings49 cited
  • 2020Making Mobile Augmented Reality Applications Accessible46 cited
  • 2018Evaluating accessibility features designed for virtual reality context39 cited
  • 2024Playing on Hard Mode: Accessibility, Difficulty and Joy in Video Game Adoption for Gamers with Disabilities30 cited
  • 2023Love on the Spectrum: Toward Inclusive Online Dating Experience of Autistic Individuals

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  • 2013Visualising the number of people who cannot perform tasks related to product interactions17 cited
  • 2024"Do You Want Me to Participate or Not?": Investigating the Accessibility of Software Development Meetings for Blind and Low Vision Professionals16 cited
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