SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
My Heritage Companion: An AI-Driven Mobile Experience for Visual Storytelling
3 references·0 citing·16 second hop
My Heritage Companion: An AI-Driven Mobile Experience for Visual Storytelling (2025)My Heritage Companion: An AI-Driven Mobil…Enriching User-Visitor Experiences in Digital Museology: Combining Social and Virtual Interaction within a Metaverse Environment (2024)Enriching User-Visitor Experi…Enhanced Inclusion through Advanced Immersion in Cultural Heritage: A Holistic Framework in Virtual Museology (2024)Enhanced Inclusion through Ad…Tangible and Personalized DS Application Approach in Cultural Heritage: The CHATS Project (2022)Tangible and Personalized DS …Storytelling: The Real Work of Museums (2001)Integrating a Location-Based Mobile Game in the Museum Visit (2015)Flow, Staging, Wayfinding, Personalization: Evaluating User Experience with Mobile Museum Narratives (2018)Digital Storytelling and Narratives in Cultural Heritage Sites. A Case Study on Interactive Museum Experience Design (2025)Design for Inclusion: A Systematic Review of Technologies and Frameworks for Enhancing the Museum Experience of Blind and Low-Vision Visitors (2026)Paying Attention: The Duration and Allocation of Visitors' Time in Museum Exhibitions (1997)A content service deployment plan for metaverse museum exhibitions—Centering on the combination of beacons and HMDs (2016)Virtual Reality in Museums: Exploring the Experiences of Museum Professionals (2020)What influences user continuous intention of digital museum: integrating task-technology fit (TTF) and unified theory of acceptance and usage of technology (UTAUT) models (2024)Iconological Reconstruction and Complementarity in Chinese and Korean Museums in the Digital Age: A Comparative Study of the National Museum of Korea and the Palace Museum (2025)Immersive Technologies in Digital Museums: A Systematic Review of Virtual and Augmented Reality for Heritage Reconstruction and Visitor Experience (2025)A Personal Resource for Technology Interaction: Development and Validation of the Affinity for Technology Interaction (ATI) Scale (2018)Experiencing immersive virtual reality in museums (2019)A Study of the Key Factors Influencing Young Users’ Continued Use of the Digital Twin-Enhanced Metaverse Museum (2024)Exploring Key Factors Influencing the Processual Experience of Visitors in Metaverse Museum Exhibitions: An Approach Based on the Experience Economy and the SOR Model (2025)Exploring trust and social cognition in the adoption of Metaverse-based museums (2025)
this work references cited by second hop

References

  • 2024Enhanced Inclusion through Advanced Immersion in Cultural Heritage: A Holistic Framework in Virtual Museology30 cited
  • 2024Enriching User-Visitor Experiences in Digital Museology: Combining Social and Virtual Interaction within a Metaverse Environment30 cited
  • 2022Tangible and Personalized DS Application Approach in Cultural Heritage: The CHATS Project16 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work