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Children’s Learning Experiences in Immersive Museum Art Education: An Observational Case Study
4 references·1 citing·21 second hop
Children’s Learning Experiences in Immersive Museum Art Education: An Observational Case Study (2025)Children’s Learning Experiences in Immers…The Integrated Museum Engagement Model (IMEM): Bridging Participatory Design, Immersive Storytelling, and Digital Representation for Enhanced Museum Experiences (2024)The Integrated Museum Engagem…Virtual Reality: Immersive and Situated Art Education With 360-Degree Cameras, and Augmented and Virtual Reality Technology (2022)Virtual Reality: Immersive an…Digital Creativity and the Regional Museum: Experimental Collaboration at the Convergence of Immersive Media and Exhibition Design (2022)Digital Creativity and the Re…Learning through exploration at museum exhibitions (2020)Learning through exploration …The Effectiveness Of The Conceptual Model Of Virtual Museums In Children's Art Learning: Expert Review (2025)The Effectiveness Of The Conc…Experiential Learning : Experience as the Source of Learning and Development (1983)The Museum Experience Revisited (2016)Thematic Analysis (2019)Phygital museum experiences for Gen Z: investigating cultural engagement drivers across physical and digital domains (2026)Situated Learning (1991)Developing reflective trainee teacher practice with 360-degree video (2018)Arts and Humanities Education: A Systematic Review of Emerging Technologies and Their Contribution to Social Well-Being (2024)CREATING AN IMMERSIVE BUSINESS SIMULATION: THE VIRTUAL REALITY (VR) COFFEE SHOP (2024)Handbook of Qualitative Research. (1995)Destination Culture: Tourism, Museums, and Heritage (1999)Co-creation and the new landscapes of design (2008)The edutainment scan: immersive media and its deployment in museums (2024)Evaluating visitor satisfaction in museum environments in the Middle East: the role of physical settings and emotional responses (2026)Multimodal AIGC and Digital Exhibition Experience Intention in Museums: The Roles of Immersion, Content Creativity, and Interaction Quality (2026)Virtual Museums as Learning Agents (2020)Evaluation of virtual tour in an online museum: Exhibition of Architecture of the Forbidden City (2022)A Virtual Reality Museum to Reinforce the Interpretation of Contemporary Art and Increase the Educational Value of User Experience (2023)Effects of Exhibit Text Presentation Types on Visual Attention Patterns and Cognitive Load in Digital Museums: An Eye-Tracking Study (2026)An empirical study of visitors' engagement with a museum robot guide and a mobile audio guide: a case study in South Korea (2025)Diversity and inclusion in museum studies: an analysis of current trends and practices through a systematic review of the literature (2025)Transforming the exhibition experience of intangible cultural heritage in China: a multi-stakeholder approach to service innovation and audience participation (2025)
this work references cited by second hop

References

  • 2022Digital Creativity and the Regional Museum: Experimental Collaboration at the Convergence of Immersive Media and Exhibition Design30 cited
  • 2022Virtual Reality: Immersive and Situated Art Education With 360-Degree Cameras, and Augmented and Virtual Reality Technology22 cited
  • 2024The Integrated Museum Engagement Model (IMEM): Bridging Participatory Design, Immersive Storytelling, and Digital Representation for Enhanced Museum Experiences15 cited
  • 2020Learning through exploration at museum exhibitions8 cited

Cited by

  • 2025The Effectiveness Of The Conceptual Model Of Virtual Museums In Children's Art Learning: Expert Review1 cited

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