SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Training effectiveness with virtual reality technology: impact on insurance sales in the banking industry
8 references·0 citing·44 second hop
Training effectiveness with virtual reality technology: impact on insurance sales in the banking industry (2025)Training effectiveness with virtual reali…Virtual reality and gamification in education: a systematic review (2024)Virtual reality and gamificat…Augmented and virtual reality in financial services: A review of emerging applications (2024)Augmented and virtual reality…Gender Differences in Digital Learning During COVID-19: Competence Beliefs, Intrinsic Value, Learning Engagement, and Perceived Teacher Support (2021)Gender Differences in Digital…Online and face-to-face classroom multitasking and academic performance: Moderated mediation with self-efficacy for self-regulated learning and gender (2019)Online and face-to-face class…Visualization Analytics for Second Language Vocabulary Learning in Virtual Worlds (2017)Visualization Analytics for S…Digital Games, Design, and Learning (2015)Digital Games, Design, and Le…Age, Ability, and the Role of Prior Knowledge on the Acquisition of New Domain Knowledge: Promising Results in a Real-World Learning Environment. (2005)Age, Ability, and the Role of…Determinants of individual differences and gender differences in knowledge. (2001)Determinants of individual di…Coefficient Alpha and the Internal Structure of Tests (1951)Handbook of Industrial and Organizational Psychology. (1977)Lisrel 8: Structural Equation Modeling With the Simplis Command Language (1993)Factors predicting the use of technology: Findings from the center for research and education on aging and technology enhancement (create). (2006)Age Stereotypes in the Workplace: Common Stereotypes, Moderators, and Future Research Directions† (2007)Achievement Goal Theory at the Crossroads: Old Controversies, Current Challenges, and New Directions (2011)The measurement of psychological androgyny. (1974)The psychology of sex differences (1975)Research in Organizational Behavior. (1986)Personality, intelligence and general knowledge (2005)Trait complex, cognitive ability, and domain knowledge predictors of baccalaureate success, STEM persistence, and gender differences. (2013)Gender Gap in Science, Technology, Engineering, and Mathematics (STEM): Current Knowledge, Implications for Practice, Policy, and Future Directions (2016)Situated Cognition and the Culture of Learning (1989)Bias in meta-analysis detected by a simple, graphical test (1997)Self-Efficacy: The Exercise of Control (1999)Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)The effect of games and simulations on higher education: a systematic literature review (2017)The Gamification of Learning: a Meta-analysis (2019)Second Language Acquisition and Second Language Learning (1989)Language Learning Strategies: What Every Teacher Should Know (1991)Social network analysis: a powerful strategy, also for the information sciences (2002)Changes in and Effects of TED Talks on Postgraduate Students’ English Speaking Performance and Speaking Anxiety (2021)Self-efficacy: the exercise of control (1997)Nine Ways to Reduce Cognitive Load in Multimedia Learning (2003)College students’ use and acceptance of emergency online learning due to COVID-19 (2020)Procrastination predicts online self-regulated learning and online learning ineffectiveness during the coronavirus lockdown (2021)The effects of gender, educational level, and personality on online learning outcomes during the COVID-19 pandemic (2021)Expectancy–Value Theory of Achievement Motivation (2000)School Engagement: Potential of the Concept, State of the Evidence (2004)Handbook of Competence and Motivation (2013)Adolescent well-being and learning in times of COVID-19—A multi-country study of basic psychological need satisfaction, learning behavior, and the mediating roles of positive emotion and intrinsic motivation (2021)Gender Differences in Self-Regulated Online Learning During the COVID-19 Lockdown (2021)E-Learning Research Trends in Higher Education in Light of COVID-19: A Bibliometric Analysis (2022)Disruptive Innovation: An Intellectual History and Directions for Future Research (2018)The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature (2018)Shopping in the digital world: Examining customer engagement through augmented reality mobile applications (2019)Integrated public health and migration policy: Crafting effective responses to migrant crises (2024)The Impact of Financing Digitalization on MSME Operational Effectiveness: The Mediating Role of Innovation, Digital Infrastructure, and Fintech (2025)Experiential Learning : Experience as the Source of Learning and Development (1983)Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research (1988)Designing and Conducting Mixed Methods Research (2007)Impact of Gamification on Students’ Learning Outcomes and Academic Performance: A Longitudinal Study Comparing Online, Traditional, and Gamified Learning (2024)Social Robots in Education: Current Trends and Future Perspectives (2025)The Educational Value of Artificial Intelligence and Social Robots (2025)
this work references cited by second hop

References

  • 2015Digital Games, Design, and Learning1,268 cited
  • 2024Virtual reality and gamification in education: a systematic review364 cited
  • 2019Online and face-to-face classroom multitasking and academic performance: Moderated mediation with self-efficacy for self-regulated learning and gender312 cited
  • 2005Age, Ability, and the Role of Prior Knowledge on the Acquisition of New Domain Knowledge: Promising Results in a Real-World Learning Environment.254 cited
  • 2001Determinants of individual differences and gender differences in knowledge.189 cited
  • 2021Gender Differences in Digital Learning During COVID-19: Competence Beliefs, Intrinsic Value, Learning Engagement, and Perceived Teacher Support150 cited
  • 2017Visualization Analytics for Second Language Vocabulary Learning in Virtual Worlds46 cited
  • 2024Augmented and virtual reality in financial services: A review of emerging applications37 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work