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Sculpt-to-Image: Exploring Clay-based Sculpting to Support Human-AI-Co-Creation of Images
12 references·0 citing·46 second hop
Sculpt-to-Image: Exploring Clay-based Sculpting to Support Human-AI-Co-Creation of Images (2025)Sculpt-to-Image: Exploring Clay-based Scu…Tangible Diffusion: Exploring Artwork Generation via Tangible Elements and AI Generative Models in Arts and Design Education (2024)Tangible Diffusion: Exploring…Ironies of Generative AI: Understanding and Mitigating Productivity Loss in Human-AI Interaction (2024)Ironies of Generative AI: Und…Get Your Hands Dirty? A Comparative Study of Tool Usage and Perceptual Engagement in Physical and Digital Sculpting (2024)Get Your Hands Dirty? A Compa…GenFrame – Embedding Generative AI Into Interactive Artifacts (2024)GenFrame – Embedding Generati…Dynamic affordances in human-material “dialogues” (2024)Dynamic affordances in human-…Artificial Intelligence & Creativity: A Manifesto for Collaboration (2023)Artificial Intelligence & Cre…Thematic Analysis (2022)Thematic AnalysisIn dialogue with the environment: The environment, creativity, materials and making (2022)In dialogue with the environm…Dialogue in the making: emotional engagement with materials (2019)Dialogue in the making: emoti…Resisting Alignment (2015)Resisting AlignmentEmbodied Metaphors and Creative “Acts” (2012)Embodied Metaphors and Creati…Crafting quality in design (2012)Crafting quality in designMeeting the Universe Halfway (2006)Meeting the Universe Halfway: Quantum Physics and the Entanglement of Matter and Meaning (2007)Making (2013)Articulating Challenges of Hybrid Crafting for the Case of Interactive Silversmith Practice (2017)Crafting Interactive Circuits on Glazed Ceramic Ware (2023)Throwing Out Conventions: Reimagining Craft-Centered CNC Tool Design through the Digital Pottery Wheel (2024)The Meaning of Meaning (1923)The Reflective Practitioner: How Professionals Think in Action (1985)Technology as experience (2004)Hybrid Practice in the Kalahari (2015)What We Can Learn From Visual Artists About Software Development (2021)Learning from Hybrid Craft: Investigating and Reflecting on Innovating and Enlivening Traditional Craft through Literature Review (2024)The associative basis of the creative process. (1962)The nature of human intelligence (1967)The Nature of Human Intelligence (1968)Grounded and embodied mathematical cognition: Promoting mathematical insight and proof using action and language (2017)Metaphors in the Mind (2019)Toward a Meta-Theory of Creativity Forms: How Novelty and Usefulness Shape Creativity (2022)Frames of Mind: The Theory of Multiple Intelligences (1984)The Tacit Dimension (1997)The Concept of Mind (2006)Culture on the Ground (2004)The textility of making (2009)Multimodality, multisensoriality and ethnographic knowing: social semiotics and the phenomenology of perception (2011)Crafting in Dialogue with the Material Environment (2022)Learning with the Natural Environment: How Walking with Nature Can Actively Shape Creativity and Contribute to Holistic Learning (2023)Introduction (2024)Qualitative Data Analysis: An Expanded Sourcebook (1994)Using thematic analysis in psychology (2006)Reflecting on reflexive thematic analysis (2019)Thematic Analysis: A Practical Guide (2022)Toward good practice in thematic analysis: Avoiding common problems and be(com)ing a knowing researcher (2022)Supporting best practice in reflexive thematic analysis reporting in Palliative Medicine : A review of published research and introduction to the Reflexive Thematic Analysis Reporting Guidelines (RTARG) (2024)Creativity: Understanding Innovation in Problem Solving, Science, Invention, and the Arts (2006)The Fourth Industrial Revolution: Opportunities and Challenges (2018)Creativity in the age of generative AI (2023)Experimental evidence on the productivity effects of generative artificial intelligence (2023)How does generative artificial intelligence impact student creativity? (2023)Artificial intelligence as a tool for creativity (2024)Embodied learning: introducing a taxonomy based on bodily engagement and task integration (2018)Product Semantics: Exploring the Symbolic Qualities of Form (1984)"Explorers of Unknown Planets" (2022)The Creativity of Artificial Intelligence in Art (2022)Humans and Automation: Use, Misuse, Disuse, Abuse (1997)A model for types and levels of human interaction with automation (2000)To Use or Not to Use: Impatience and Overreliance When Using Generative AI Productivity Support Tools (2025)
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References

  • 2022Thematic Analysis5,865 cited
  • 2023Artificial Intelligence & Creativity: A Manifesto for Collaboration261 cited
  • 2012Embodied Metaphors and Creative “Acts”178 cited
  • 2024Ironies of Generative AI: Understanding and Mitigating Productivity Loss in Human-AI Interaction89 cited
  • 2012Crafting quality in design80 cited
  • 2019Dialogue in the making: emotional engagement with materials64 cited
  • 2015Resisting Alignment51 cited
  • 2022In dialogue with the environment: The environment, creativity, materials and making21 cited
  • 2024Tangible Diffusion: Exploring Artwork Generation via Tangible Elements and AI Generative Models in Arts and Design Education20 cited
  • 2024GenFrame – Embedding Generative AI Into Interactive Artifacts14 cited
  • 2024Get Your Hands Dirty? A Comparative Study of Tool Usage and Perceptual Engagement in Physical and Digital Sculpting7 cited
  • 2024Dynamic affordances in human-material “dialogues”2 cited

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