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Predicting emotional responses in interactive art using Random Forests: a model grounded in enactive aesthetics
16 references·0 citing·43 second hop
Predicting emotional responses in interactive art using Random Forests: a model grounded in enactive aesthetics (2025)Predicting emotional responses in interac…A Comprehensive Study of Emotional Responses in AI-Enhanced Interactive Installation Art (2023)A Comprehensive Study of Emot…Space in the Mind of a Machine: Immersive Narratives (2022)Space in the Mind of a Machin…Technical Composition and Creation of Interactive Installation Art Works under the Background of Artificial Intelligence (2021)Technical Composition and Cre…Science Popularization-oriented Art Design of Interactive Installation based on the Protection of Endangered Marine Life-the Blue Whale (2021)Science Popularization-orient…The Sensorial Dimension of the Contemporary Museum between Design and Emerging Technologies (2020)The Sensorial Dimension of th…On Experiencing Installation Art (2020)On Experiencing Installation …Emotion recognition using deep learning approach from audio–visual emotional big data (2018)Emotion recognition using dee…Emotional Responses to Multisensory Environmental Stimuli (2016)Emotional Responses to Multis…Tangible User Interface Design for Climate Change Education in Interactive Installation Art (2014)Tangible User Interface Desig…Embodiments, visualizations, and immersion with enactive affective systems (2014)Embodiments, visualizations, …Art, Interaction and Engagement (2011)Art, Interaction and Engageme…INSTALLATION ART A CRITICAL HISTORY (2006)INSTALLATION ART A CRITICAL H…Simulating the Emotion Dynamics of a Multimodal Conversational Agent (2004)Simulating the Emotion Dynami…From Margin to Center: The Spaces of Installation Art (2000)From Margin to Center: The Sp…Affective Computing (1997)Affective ComputingA circumplex model of affect. (1980)A circumplex model of affect.The Cognitive Structure of Emotions (1988)Beyond valence: Toward a model of emotion-specific influences on judgement and choice (2000)Embodied Conversational Agents (2000)Building Expression into Virtual Characters (2006)Smile and the world will smile with you—The effects of a virtual agent‘s smile on users’ evaluation and behavior (2012)Examining the Use of Nonverbal Communication in Virtual Agents (2021)Autopoiesis and Cognition (1980)Autopoiesis and Cognition: The Realization of the Living (1980)Parables for the Virtual (2002)Revisiting Interactive Art from an Interaction Design Perspective (2018)The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices (2019)Mixed-reality art as shared experience for cross-device users: Materialize, understand, and explore (2024)The Principles of Psychology (1891)Hedges: A Study in Meaning Criteria and the Logic of Fuzzy Concepts (1975)The robust beauty of improper linear models in decision making. (1979)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)Measuring emotion: The self-assessment manikin and the semantic differential (1994)An approach to environmental psychology (1974)Emotion And Adaptation (1991)Servicescapes: The Impact of Physical Surroundings on Customers and Employees (1992)Power of User Perception on Pedestrian Quality of Service (2020)Asking the user: a perceptional approach for bicycle infrastructure design (2021)Factors Affecting the Repurchase Intention of Organic Tea among Millennial Consumers: An Empirical Study (2022)Comprehensive database for facial expression analysis (2002)A database of German emotional speech (2005)IEMOCAP: interactive emotional dyadic motion capture database (2008)A snapshot research and implementation of multimodal information fusion for data-driven emotion recognition (2019)Affective Image Content Analysis: Two Decades Review and New Perspectives (2021)Deep learning based multimodal emotion recognition using model-level fusion of audio–visual modalities (2022)What are emotions? 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(2005)Identifying Stable Patterns over Time for Emotion Recognition from EEG (2017)Disentangling composite influences of social connectivity and system interactivity on continuance intention in mobile short video applications: The pivotal moderation of user-perceived benefits (2024)The Role of Artificial Intelligence in the Study of the Psychology of Religion (2024)Artificial intelligence application for museum to experiential transformation of cultural heritage and learning (2025)When a bus met a museum: following artists, curators and workers in art installation (2003)Dirty Media: Tom McCarthy and the Afterlife of Modernism (2012)Installation Art and the Museum (2013)New ways of seeing, feeling, being: intimate encounters in virtual reality performance (2020)Ecological Mourning: Living with Loss in the Anthropocene (2023)Machines and Mindlessness: Social Responses to Computers (2000)DEAP: A Database for Emotion Analysis ;Using Physiological Signals (2011)The transformation of artistic creation: from Benjamin’s reproduction to AI generation (2025)
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References

  • 1980A circumplex model of affect.16,320 cited
  • 1997Affective Computing7,373 cited
  • 2018Emotion recognition using deep learning approach from audio–visual emotional big data454 cited
  • 2006INSTALLATION ART A CRITICAL HISTORY217 cited
  • 2016Emotional Responses to Multisensory Environmental Stimuli210 cited
  • 2000From Margin to Center: The Spaces of Installation Art173 cited
  • 2004Simulating the Emotion Dynamics of a Multimodal Conversational Agent132 cited
  • 2023A Comprehensive Study of Emotional Responses in AI-Enhanced Interactive Installation Art90 cited
  • 2022Space in the Mind of a Machine: Immersive Narratives17 cited
  • 2014Embodiments, visualizations, and immersion with enactive affective systems15 cited
  • 2021Technical Composition and Creation of Interactive Installation Art Works under the Background of Artificial Intelligence15 cited
  • 2020On Experiencing Installation Art14 cited
  • 2011Art, Interaction and Engagement14 cited
  • 2014Tangible User Interface Design for Climate Change Education in Interactive Installation Art13 cited
  • 2020The Sensorial Dimension of the Contemporary Museum between Design and Emerging Technologies10 cited

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  • 2021Science Popularization-oriented Art Design of Interactive Installation based on the Protection of Endangered Marine Life-the Blue Whale6 cited
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