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SimViews: An Interactive Multi-Agent System Simulating Visitor-to-Visitor Conversational Patterns to Present Diverse Perspectives of Artifacts in Virtual Museums
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SimViews: An Interactive Multi-Agent System Simulating Visitor-to-Visitor Conversational Patterns to Present Diverse Perspectives of Artifacts in Virtual Museums (2025)SimViews: An Interactive Multi-Agent Syst…Enhancing Visitor Engagement in Interactive Art Exhibitions with Visual-Enhanced Conversational Agents (2025)Enhancing Visitor Engagement …Large Language Models for Cultural Heritage (2023)Large Language Models for Cul…Embodied Engagement with Narrative: A Design Framework for Presenting Cultural Heritage Artifacts (2019)Embodied Engagement with Narr…Museum audiences: A visitor-centered perspective (2016)Museum audiences: A visitor-c…Revisiting Goffman’s postulates on participant statuses in verbal interaction (2011)Revisiting Goffman’s postulat…Visitor Voices in Art Museums (2003)Visitor Voices in Art MuseumsInteraction Ritual: Essays on Face-to-Face Behavior. (1968)Frame Analysis: An Essay on the Organization of Experience (1975)Using Language (1996)On the part of ratified participants: ratified listeners in multi-party interactions (2014)Intention to deceive, bald-faced lies, and deceptive implicature: Insights into Lying at the semantics-pragmatics interface (2015)With or without intentions: Accountability and (un)intentional humour in film talk (2016)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Identity and the Museum Visitor Experience (2016)The Museum Experience Revisited (2016)Examining the state of the art of audience development in museums and heritage organisations: a Systematic Literature review (2019)Examining tourist mindfulness in museums: the roles of familiarity and motivation (2020)Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based Strategies (2023)Questioning the Entrance Narrative (1996)Paying Attention: Visitors and Museum Exhibitions (1998)Strangers, Guests, or Clients? Visitor Experiences in Museums (1999)The Practicum Course Model: Embracing the Museum–University Culture Clash (2016)Becoming a Service Provider through Partnerships and Sustained Engagement: Developing Programs with Immigrant and Refugee Audiences in Art Museums (2019)Dimensions of Curation Competing Values Model: Tool for Shifting Exhibition Priorities in Art Museums (2021)Hamlet on the holodeck: the future of narrative in cyberspace (1997)An Introduction to Discourse Analysis: Theory and Method (1999)An Introduction to Discourse Analysis (2014)Designing for cultural learning and reflection using IoT serious game approach (2020)Potentials of the Three Spaces Theory for Understandings of Cartography, Virtual Realities, and Augmented Spaces (2021)Research on narrative design of handicraft intangible cultural heritage creative products based on AHP-TOPSIS method (2024)Editorial (2016)Crafting a Museum Guide Using ChatGPT4 (2023)Exploring the Application of Artificial Intelligence and Machine Learning in GLAM Collections (2024)Will Artificial Intelligence Affect How Cultural Heritage Will Be Managed in the Future? Responses Generated by Four genAI Models (2024)Integrating Indoor Positioning, Recommendation, and Personalization to Enhance Museum Visitor Experiences (2025)A Conversational Agent as Museum Guide – Design and Evaluation of a Real-World Application (2005)Measurement Instruments for the Anthropomorphism, Animacy, Likeability, Perceived Intelligence, and Perceived Safety of Robots (2008)Fairness and Bias in Artificial Intelligence: A Brief Survey of Sources, Impacts, and Mitigation Strategies (2023)
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References

  • 2011Revisiting Goffman’s postulates on participant statuses in verbal interaction89 cited
  • 2019Embodied Engagement with Narrative: A Design Framework for Presenting Cultural Heritage Artifacts69 cited
  • 2023Large Language Models for Cultural Heritage44 cited
  • 2016Museum audiences: A visitor-centered perspective42 cited
  • 2025Enhancing Visitor Engagement in Interactive Art Exhibitions with Visual-Enhanced Conversational Agents16 cited
  • 2003Visitor Voices in Art Museums13 cited

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