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The Development and Evaluation of an Interactive System for Age Related Musculoskeletal Rehabilitation in the Home
5 references·0 citing·23 second hop
The Development and Evaluation of an Interactive System for Age Related Musculoskeletal Rehabilitation in the Home (2013)The Development and Evaluation of an Inte…User Diversity as a Challenge for the Integration of Medical Technology into Future Smart Home Environments (2012)User Diversity as a Challenge…Senior designers (2012)Senior designersIdentifying Barriers to Effective User Interaction with Rehabilitation Tools in the Home (2011)Identifying Barriers to Effec…Designing and evaluating digital games for frail elderly persons (2011)Designing and evaluating digi…An exploratory study on senior citizens' perceptions of the Nintendo Wii (2009)An exploratory study on senio…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Personal Computing Acceptance Factors in Small Firms: A Structural Equation Model1 (1997)A Model of Business School Students' Acceptance of a Web-Based Course Management System (2004)Using the kinect to encourage older adults to exercise (2012)Assessing seniors' user experience (UX) of exergames for balance training (2014)A Systematic Review of Proposals for the Social Integration of Elderly People Using Ambient Intelligence and Social Networking Sites (2016)Digital game design for elderly users (2007)Game Design Workshop (2008)Fundamentals of game design (2010)Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games (2012)Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting Practice (2018)A systematic review of gamification techniques applied to elderly care (2020)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)User Acceptance of Information Technology: Toward A Unified View1 (2003)How user diversity and country of origin impact the readiness to adopt E-health technologies: an intercultural comparison (2012)Privacy and data security in E-health: Requirements from the user’s perspective (2012)Technology Acceptance by Patients: Empowerment and Stigma (2014)Coping with Diversity (2003)Methodologies for Involving Older Adults in the Design Process (2007)Socially assistive robotics for post-stroke rehabilitation (2007)A novel knee rehabilitation system for the home (2014)Understanding Older Adults' Participation in Design Workshops (2020)Co-Design with Older Adults: Examining and Reflecting on Collaboration with Aging Communities (2021)
this work references cited by second hop

References

  • 2011Designing and evaluating digital games for frail elderly persons133 cited
  • 2012Senior designers90 cited
  • 2009An exploratory study on senior citizens' perceptions of the Nintendo Wii57 cited
  • 2012User Diversity as a Challenge for the Integration of Medical Technology into Future Smart Home Environments47 cited
  • 2011Identifying Barriers to Effective User Interaction with Rehabilitation Tools in the Home13 cited

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