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Quantifying Exclusion for Tasks Related to Product Interaction
2 references·6 citing·27 second hop
Quantifying Exclusion for Tasks Related to Product Interaction (2010)Quantifying Exclusion for Tasks Related t…Designing inclusive interactions (2013)Designing inclusive interacti…Inclusive design toolkit (2007)Inclusive design toolkitInteraction Patterns: The Key to Unlocking Digital Exclusion Assessment? (2018)Interaction Patterns: The Key…A Review of Interactive Technologies Supporting Universal Design Practice (2017)A Review of Interactive Techn…Visualising the number of people who cannot perform tasks related to product interactions (2013)Visualising the number of peo…Older User Errors in Handheld Touchscreen Devices: To What Extent Is Prediction Possible? (2011)Older User Errors in Handheld…Understanding the Co-occurrence of Ability Loss (2010)Understanding the Co-occurren…Designing a More Inclusive World (2010)Designing a More Inclusive Wo…Case Study Research: Design and Methods (1984)Handbook of Qualitative Research (1994)Research Methods in Education (2007)It is normal to be different: Applying inclusive design in industry (2010)Equal Access to Information? Evaluating the Accessibility of Public Library Web Sites in the State of Maryland (2012)Socially innovating architectural design practice by mobilising disability experience. An exploratory study (2016)Handbook of Human Factors and Ergonomics Methods (2004)The Universal Access Handbook (2009)Quantifying Exclusion for Digital Products and Interfaces (2020)Inclusive apparel design framework for accommodating clothing needs of people with different levels of reach, dexterity, and mobility capabilities (2024)Exclusion Rates among Disabled and Older Users of Virtual and Augmented Reality (2025)Countering Design Exclusion: An Introduction to Inclusive Design (2003)Exploring the design space of robots: Children's perspectives (2006)Characterising user capabilities to support inclusive design evaluation (2007)Robotic animals might aid in the social development of children with autism (2008)Developing Joint Attention for Children with Autism in Robot-Enhanced Therapy (2018)Inclusive Design in Industry: Barriers, Drivers and the Business Case (2004)Factors Involved in Industry’s Response to Inclusive Design (2006)Design for Inclusivity: A Practical Guide to Accessible, Innovative and User-Centred Design (2007)Mental Models (1983)Digital Natives, Digital Immigrants Part 1 (2001)Digital Natives, Digital Immigrants Part 2: Do They Really Think Differently? (2001)Internet use and non-use: views of older users (2006)The impact of aging on access to technology (2006)Universal Access in the Information Society (2013)History of Inclusive Design in the UK (2013)The Promise of Empathy (2019)
this work references cited by second hop

References

  • 2007Inclusive design toolkit164 cited
  • 2013Designing inclusive interactions35 cited

Cited by

  • 2010Designing a More Inclusive World86 cited
  • 2013Visualising the number of people who cannot perform tasks related to product interactions17 cited
  • 2011Older User Errors in Handheld Touchscreen Devices: To What Extent Is Prediction Possible?13 cited
  • 2010Understanding the Co-occurrence of Ability Loss10 cited
  • 2017A Review of Interactive Technologies Supporting Universal Design Practice4 cited
  • 2018Interaction Patterns: The Key to Unlocking Digital Exclusion Assessment?3 cited

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