SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Leveraging Web 2.0 and consumer devices for improving elderlies' health
6 references·1 citing·26 second hop
Leveraging Web 2.0 and consumer devices for improving elderlies' health (2011)Leveraging Web 2.0 and consumer devices f…4 What Is Web 2.0? Design Patterns and Business Models for the Next Generation of Software (2012)4 What Is Web 2.0? Design Pat…Taxonomy of usability requirements for home telehealth systems (2010)Taxonomy of usability require…Mobile games for elderly healthcare (2010)Mobile games for elderly heal…Managing Healthcare through Social Networks (2010)Managing Healthcare through S…Generations online in 2009 (2009)Generations online in 2009Inventing wellness systems for aging in place (2004)Inventing wellness systems fo…My Health: An Online Healthcare Social Network Inclusive for Elderly People (2015)My Health: An Online Healthca…The Wisdom of Patients: Health Care Meets Online Social Media (2008)Social Media Use in the United States: Implications for Health Communication (2009)Guidelines are only half of the story (2012)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)New Missions for a Sociotechnical Infrastructure (2010)"Controlling" Web 2.0 Applications in the Workplace (2015)Networks in Healthcare: A Systematic Review (2023)Social gerontology: A multidisciplinary perspective (1988)Human Population: The Next Half Century (2003)Computers in talk-based mental health interventions (2007)Perceptions and Use of Gerotechnology: Implications for Aging in Place (2008)Eldergames project: An innovative mixed reality table-top solution to preserve cognitive functions in elderly people (2009)Increasing the opportunities for aging in place (2000)World population ageing, 1950-2050 (2002)Usability in the real world: assessing medical information technologies in patients’ homes (2003)A suggestion for future research on interface design of an internet-based telemedicine system for the elderly (2012)Social networking-based personal home telehealth system: A pilot study (2014)Digital game design for elderly users (2007)A Telemonitoring Tool based on Serious Games Addressing Money Management Skills for People with Intellectual Disability (2014)Corona Larona: A 2.5D Mobile Game Advocating COVID-19 Safety Protocols and Mitigation Strategies (2022)Behaviorism, Cognitivism, Constructivism: Comparing Critical Features from an Instructional Design Perspective (1993)The Theory and Practice of Online Learning (2008)The Platformization of the Web: Making Web Data Platform Ready (2015)Online Communication Among Adolescents: An Integrated Model of Its Attraction, Opportunities, and Risks (2010)The relationship between frequency of Facebook use, participation in Facebook activities, and student engagement (2011)Too much face and not enough books: The relationship between multiple indices of Facebook use and academic performance (2011)
this work references cited by second hop

References

  • 20124 What Is Web 2.0? Design Patterns and Business Models for the Next Generation of Software5,601 cited
  • 2009Generations online in 2009381 cited
  • 2004Inventing wellness systems for aging in place290 cited
  • 2010Managing Healthcare through Social Networks41 cited
  • 2010Mobile games for elderly healthcare29 cited
  • 2010Taxonomy of usability requirements for home telehealth systems17 cited

Cited by

  • 2015My Health: An Online Healthcare Social Network Inclusive for Elderly People1 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work