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Playing at the World: A History of Simulating Wars, People, and Fantastic Adventures: From Chess to Role-Playing Games
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Playing at the World: A History of Simulating Wars, People, and Fantastic Adventures: From Chess to Role-Playing Games (2013)Playing at the World: A History of Simula…Table-top role-playing games as a therapeutic intervention with adults to increase social connectedness (2021)Table-top role-playing games …‘Whose were those feelings?’ Affect and likenessing in Halat hisar live action role-playing game (2021)‘Whose were those feelings?’ …From Hero to Superhero (2020)From Hero to SuperheroPrivilege, Power, and Dungeons & Dragons: How Systems Shape Racial and Gender Identities in Tabletop Role-Playing Games (2017)Privilege, Power, and Dungeon…Queer medievalisms (2016)Queer medievalismsMusical medievalism and the harmony of the spheres (2016)Musical medievalism and the h…Digital Games and the American Gothic: Investigating Gothic Game Grammar (2013)Digital Games and the America…Man, Play, and Games. (1963)Hamlet on the holodeck: the future of narrative in cyberspace (1997)Half-Real: Video Games between Real Rules and Fictional Worlds (2005)The Anarchical Society (1977)We Have Never Been Modern (1994)The future of nostalgia (2001)Time and the other: how anthropology makes its object (2015)Homo Ludens: A Study of the Play-Element in Culture. (1951)Rules of Play: Game Design Fundamentals (2003)The Rise of the Network Society (2009)Feeling a Goodness of Fit: Children Establishing Corporeal Comfort in STEM Learning (2025)Eichmann in Jerusalem. A Report on the Banality of Evil (1965)The Affect Theory Reader (2010)Applied Thematic Analysis (2012)Who shall survive?: A new approach to the problem of human interrelations. (1934)Naturalistic inquiry (1985)Loneliness: A signature mental health concern in the era of COVID-19 (2020)Exploring the efficacy of cognitive behavioral therapy and role-playing games as an intervention for adults with social anxiety (2022)Role, play, and games: Comparison between role-playing games and role-play in education (2023)A Scoping Review of Tabletop Role-Playing Game (TTRPG) as Psychological Intervention: Potential Benefits and Future Directions (2024)A general introduction to psychoanalysis. (1920)THE SYMBOLIC CONSTRUCTION OF COMMUNITY (1985)
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Cited by

  • 2017Privilege, Power, and Dungeons & Dragons: How Systems Shape Racial and Gender Identities in Tabletop Role-Playing Games96 cited
  • 2021Table-top role-playing games as a therapeutic intervention with adults to increase social connectedness74 cited
  • 2013Digital Games and the American Gothic: Investigating Gothic Game Grammar7 cited
  • 2021‘Whose were those feelings?’ Affect and likenessing in Halat hisar live action role-playing game6 cited
  • 2020From Hero to Superhero6 cited
  • 2016Musical medievalism and the harmony of the spheres3 cited
  • 2016Queer medievalisms2 cited

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