SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Designing for the Museum Visitor Experience
0 references·16 citing·59 second hopsampled
Designing for the Museum Visitor Experience (2013)Designing for the Museum Visitor Experien…Technology and museum visitor experiences: a four stage model of evolution (2023)Technology and museum visitor…Towards responsive mediations in guided visits to non-formal science education settings (2022)Towards responsive mediations…Instagram and the museum experience: theorising the connection through aesthetics, space and sharing (2022)Instagram and the museum expe…Digital Cultural Heritage Design Practice: A Conceptual Framework (2021)Digital Cultural Heritage Des…Accessibility, Natural User Interfaces and Interactions in Museums: The IntARSI Project (2021)Accessibility, Natural User I…The role of atmosphere in Italian museums: effects on brand perceptions and visitor behavioral intentions (2020)The role of atmosphere in Ita…Museum audio description: the problem of textual fidelity (2018)Museum audio description: the…Introducing Walk-Alongs in Visitor Studies: A Mobile Method Approach to Studying User Experience (2018)Introducing Walk-Alongs in Vi…Instagram and art gallery visitors: Aesthetic experience, space, sharing and implications for educators (2018)Instagram and art gallery vis…Human-exhibition interaction (HEI) in designing exhibitions: A systematic literature review (2018)Human-exhibition interaction …Developing an Instrument to Capture Multifaceted Visitor Experiences: The DoVE Adjective Checklist (2018)Developing an Instrument to C…Art on the move: The role of joint attention in visitors' encounters with artworks (2018)Art on the move: The role of …Seeing and Being Seen: The Multimodality of Museum Spectatorship (2017)Seeing and Being Seen: The Mu…New museum design cultures: harnessing the potential of design and ‘design thinking’ in museums (2015)New museum design cultures: h…Museum Encounters and Narrative Engagements (2015)Museum Encounters and Narrati…Museum Atmospherics: The Role of the Exhibition Environment in the Visitor Experience (2013)Museum Atmospherics: The Role…Thinking About Exhibitions (2005)Performance and performativity at heritage sites (2015)The Museum Experience Revisited (2016)Customer experience design: a case study in the cultural sector (2017)Reinterpreting museums’ intended experience during the COVID-19 pandemic: insights from Italian University Museums (2021)Latent dimensions of museum experience: assessing cross-cultural perspectives of visitors from tripadvisor reviews (2022)The Educational Role of the Museum (1994)Shop until you drop? An exploratory analysis of mall experiences (2013)The Elephant in the Room (2015)Identity and the Museum Visitor Experience (2016)Museum visitors’ heterogeneity and experience processing (2018)Advances in Consumer Research (2025)Behavior in Public Places: Notes on the Social Organization of Gatherings. (1964)Studies in Ethnomethodology. (1968)Multimodality: A Social Semiotic Approach to Contemporary Communication (2009)Identifying Accessibility Barriers in Heritage Museums: Conceptual Challenges in a Period of Change (2016)Immersive Installations in Museum Spaces: Staging the Past (2021)Interpreting the "Variorum" (1976)The Pear Stories: Cognitive, Cultural and Linguistic Aspects of Narrative Production (1980)Exploring Satisfying Experiences in Museums (1999)Into the language of museum audio descriptions: a corpus-based study (2018)The Accessible Museum: Towards an Understanding of International Audio Description Practices in Museums (2020)Reframing exhibition accessibility: multisensory curatorship and non-visual experience of visual impairment (2026)The expression of the emotions in man and animals. (1872)Affective Computing (1997)Constructing grounded theory (2014)Value-based model of user interaction design for virtual museum (2021)Evaluating Influencing Factors of Visitor Experience in Offline Art Exhibitions (2023)Scale development for the practices involved in creating value propositions in the exhibition industry: Service-dominant logic with a mixed-methods approach (2023)Doing Visual Ethnography (2007)Sensory digital photography: re-thinking ‘moving’ and the image (2011)Teaching in the art museum: interpretation as experience (2011)Analyzing the Museum Experience Through the Lens of Instagram Posts (2021)Instagram as an exhibition space: reflections on digital remediation in the time of COVID-19 (2021)TikTok and museum education: A visual content analysis (2022)The Market for "Lemons": Quality Uncertainty and the Market Mechanism (1970)Structural equation modeling in practice: A review and recommended two-step approach. (1988)The Commitment-Trust Theory of Relationship Marketing (1994)#artoninstagram: Engaging with art in the era of the selfie (2020)Retail atmospherics effect on store performance and personalised shopper behaviour: a cognitive computing approach (2021)What does phygital really mean? A conceptual introduction to the phygital customer experience (PH-CX) framework (2022)Situated Learning (1991)The Knowledge-Creating Company (1995)Communities of practice learning, meaning, and identity (1999)Effects of different types of digital exhibits on children’s experiences in science museums (2022)The Contribution of Design Thinking to Museum Digital Transformation in Post-Pandemic Times (2022)Digital for Heritage and Museums: Design-Driven Changes and Challenges (2023)Steps to an Ecology of Mind (1973)Experiential Learning : Experience as the Source of Learning and Development (1983)The Convention on the Rights of Persons with Disabilities (2017)Global Cultural Conflict and Digital Identity: Transforming Museums (2023)Digital Inclusivity: Advancing Accessible Tourism via Sustainable E-Commerce and Marketing Strategies (2024)Multisensory Museums, Hybrid Realities, Narration, and Technological Innovation: A Discussion Around New Perspectives in Experience Design and Sense of Authenticity (2025)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions (2018)Experiencing immersive virtual reality in museums (2019)Tourism in the digital frontier: a study on user continuance intention in the metaverse (2023)Transforming museums with technology and digital innovations: a scoping review of research literature (2023)Curators or creators: Role configurations of digital innovation strategy in museum tourism destination and the principles underlying their attractiveness (2024)
this work references cited by second hop· second hop is a sample of the most-cited connections

References

No references inside the corpus for this window.

Cited by

  • 2013Museum Atmospherics: The Role of the Exhibition Environment in the Visitor Experience97 cited
  • 2023Technology and museum visitor experiences: a four stage model of evolution60 cited
  • 2020The role of atmosphere in Italian museums: effects on brand perceptions and visitor behavioral intentions53 cited
  • 2018Museum audio description: the problem of textual fidelity48 cited
  • 2015New museum design cultures: harnessing the potential of design and ‘design thinking’ in museums43 cited
  • 2021Digital Cultural Heritage Design Practice: A Conceptual Framework37 cited
  • 2018Human-exhibition interaction (HEI) in designing exhibitions: A systematic literature review35 cited
  • 2021Accessibility, Natural User Interfaces and Interactions in Museums: The IntARSI Project33 cited
  • 2018Instagram and art gallery visitors: Aesthetic experience, space, sharing and implications for educators31 cited
  • 2017Seeing and Being Seen: The Multimodality of Museum Spectatorship28 cited
  • 2018Developing an Instrument to Capture Multifaceted Visitor Experiences: The DoVE Adjective Checklist28 cited
  • 2018Art on the move: The role of joint attention in visitors' encounters with artworks23 cited
  • 2022Instagram and the museum experience: theorising the connection through aesthetics, space and sharing21 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2018Introducing Walk-Alongs in Visitor Studies: A Mobile Method Approach to Studying User Experience20 cited
  • 2015Museum Encounters and Narrative Engagements15 cited
  • 2022Towards responsive mediations in guided visits to non-formal science education settings14 cited