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Chapter 13 Mapping play: What cybercartographers can learn from popular culture
15 references·0 citing·33 second hop
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this work references cited by second hop

References

  • 2002The Language of New Media5,017 cited
  • 1989Marxism and the Interpretation of Culture2,718 cited
  • 1400Marxism and the Interpretation of Culture2,085 cited
  • 2003The Video Game Theory Reader625 cited
  • 2013The Video Game Theory Reader389 cited
  • 2000Terra Infirma: Geography's Visual Culture365 cited
  • 1996Postmodern Cities and Spaces323 cited
  • 2003Maps and the Internet167 cited
  • 1987Regarding Postmodernism. A Conversation with Fredric Jameson138 cited
  • 2003Making a game of system design110 cited
  • 2003The Concept of Cybercartography106 cited
  • 2001Geospatial Information Visualization User Interface Issues99 cited
  • 2001Representation and its Relationship with Cartographic Visualization82 cited
  • 1997Digital Illusion: Entertaining the Future with High Technology62 cited
  • 1989Regarding Postmodernism--A Conversation with Fredric Jameson34 cited

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