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Mobile Treasure Hunt Games for Outdoor Learning
4 references·1 citing·16 second hop
Mobile Treasure Hunt Games for Outdoor Learning (2012)Mobile Treasure Hunt Games for Outdoor Le…Mobile guide system using problem‐solving strategy for museum learning: a sequential learning behavioural pattern analysis (2010)Mobile guide system using pro…PHYSICAL ACTIVITIES AND PLAYFUL LEARNING USING MOBILE GAMES (2008)PHYSICAL ACTIVITIES AND PLAYF…"Savannah”: designing a location-based game simulating lion behaviour (2004)"Savannah”: designing a locat…The Educational Work of the Museum (1926)The Educational Work of the M…Matching serious games with museum’s educational roles: smart education in practice (2019)Matching serious games with m…Observing Interaction (1997)Effects of problem-based learning: a meta-analysis (2003)The Sequential Analysis of Group Interaction and Critical Thinking in Online (2003)Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG) (2011)Museums as avenues of learning for children: a decade of research (2016)An experiential view to children learning in museums with Augmented Reality (2019)Problem-Based Learning Meets Case-Based Reasoning in the Middle-School Science Classroom: Putting Learning by Design(tm) Into Practice (2003)Handbook of Research on Educational Communications and Technology (2013)Theoretical Foundations of Learning Environments (2014)The Theory of Reasoned Action: A Meta-Analysis of Past Research with Recommendations for Modifications and Future Research (1988)Games, Motivation, and Learning: A Research and Practice Model (2002)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Museum game-based learning: innovative approaches from a constructivist perspective (2025)Shaking the dead (2012)Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences (2020)Global Perspectives on Art Museums as Third Spaces for Inquiry-Based Support in Core Curriculum (2023)
this work references cited by second hop

References

  • 2010Mobile guide system using problem‐solving strategy for museum learning: a sequential learning behavioural pattern analysis89 cited
  • 2008PHYSICAL ACTIVITIES AND PLAYFUL LEARNING USING MOBILE GAMES61 cited
  • 2004"Savannah”: designing a location-based game simulating lion behaviour46 cited
  • 1926The Educational Work of the Museum5 cited

Cited by

  • 2019Matching serious games with museum’s educational roles: smart education in practice22 cited

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