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Designing Telehealth for an Aging Population: A Human Factors Perspective
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Designing Telehealth for an Aging Population: A Human Factors Perspective (2011)Designing Telehealth for an Aging Populat…RESOLV: Development of a telephone-based program designed to increase socialization in older veterans (2017)RESOLV: Development of a tele…The Role of Health Status in Older Adults’ Perceptions of the Usefulness of eHealth Technology (2015)The Role of Health Status in …Information Technology for Active Ageing: A Review of Theory and Practice (2014)Information Technology for Ac…Identifying Potential Usability Challenges for Xbox 360 Kinect Exergames for Older Adults (2014)Identifying Potential Usabili…Designing for Older Adults (2004)Digital game design for elderly users (2007)Video game training enhances cognitive control in older adults (2013)Design Considerations for Technology Interventions to Support Social and Physical Wellness for Older Adults with Disability (2016)Older Adults’ Perceptions About Commercially Available Xbox Kinect Exergames (2019)The social context of well–being (2004)Social Relationships and Health: A Flashpoint for Health Policy (2010)Handbook of the Psychology of Aging (2016)Tools Enabling Online Contributions by Older Adults (2016)Definition of Technological Solutions Based on the Internet of Things and Smart Cities Paradigms for Active and Healthy Ageing through Cocreation (2018)Making More of IT: Enabling Intensive Motor Cognitive Rehabilitation Exercises in Geriatrics Using Information Technology Solutions (2018)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Factors predicting the use of technology: Findings from the center for research and education on aging and technology enhancement (create). (2006)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)The self-perceived high level of health quality of Europeans – spatial analysis of determinants (2020)Qualitative research and evaluation methods (1980)Qualitative Research and Evaluation Methods (3rd ed.) (2003)How Many Interviews Are Enough? (2005)
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  • 2014Information Technology for Active Ageing: A Review of Theory and Practice26 cited
  • 2014Identifying Potential Usability Challenges for Xbox 360 Kinect Exergames for Older Adults21 cited
  • 2015The Role of Health Status in Older Adults’ Perceptions of the Usefulness of eHealth Technology15 cited
  • 2017RESOLV: Development of a telephone-based program designed to increase socialization in older veterans11 cited

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