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The Routledge Companion to Video Game Studies
3 references·13 citing·42 second hop
The Routledge Companion to Video Game Studies (2014)The Routledge Companion to Video Game Stu…The Language of New Media (2002)The Language of New MediaHamlet on the holodeck: the future of narrative in cyberspace (1997)Hamlet on the holodeck: the f…Terminal Identity: The Virtual Subject in Postmodern Science Fiction. 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The psy…The discourse structure of video games: A multimodal discourse semantics approach to game tutorials (2021)The discourse structure of vi…Relevance of non-activity representation in traveling user behavior profiling for adaptive gamification (2021)Relevance of non-activity rep…Improving girls’ perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review (2020)Improving girls’ perception o…Entre bande dessinée et jeu vidéo: Le Secret de la Licorne d’Hergé (2020)Entre bande dessinée et jeu v…Drunkenness, Tattoos, and Dirty Underwear: Jeremiah as a Modern Masculine Metaphor (2019)Drunkenness, Tattoos, and Dir…Audiovisual Cartography: Established and New Multimedia Approaches to Represent Soundscapes (2019)Audiovisual Cartography: Esta…Rethinking Age in HCI Through Anti-Ageist Playful Interactions (2017)Rethinking Age in HCI Through…Narrative as virtual reality: immersion and interactivity in literature and electronic media (2001)Knowledge and Critical Pedagogy (2008)Documents and Bureaucracy (2010)The Platformization of the Web: Making Web Data Platform Ready (2015)Place-identity: Physical world socialization of the self (1983)Social Formation and Symbolic Landscape (1986)The Soundscape: Our Sonic Environment and the Tuning of the World (1993)Desiderata for Intelligent Maps: A Multiperspective Compilation (2023)Florentinische Landschaften – eine Aktualisierung nach Georg Simmel zu ‚touristscape‘ und ‚trafficscape‘ (2023)Funktionen kartographischer Medien in touristischen Anwendungsszenarien (2023)Manhood in America: A Cultural History. 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this work references cited by second hop

References

  • 2002The Language of New Media5,017 cited
  • 1997Hamlet on the holodeck: the future of narrative in cyberspace2,780 cited
  • 1995Terminal Identity: The Virtual Subject in Postmodern Science Fiction.319 cited

Cited by

  • 2021Why imaginary worlds? The psychological foundations and cultural evolution of fictions with imaginary worlds71 cited
  • 2019Audiovisual Cartography: Established and New Multimedia Approaches to Represent Soundscapes70 cited
  • 2020Improving girls’ perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review44 cited
  • 2022«Let’s Go Deep into the Game to Save Our Planet!» How an Immersive and Educational Video Game Reduces Psychological Distance and Raises Awareness32 cited
  • 2023Literacy at play: an analysis of media literacy games used to foster media literacy competencies29 cited
  • 2022Multimodality, learning and decision‐making: children's metacognitive reflections on their engagement with video games as interactive texts24 cited
  • 2019Drunkenness, Tattoos, and Dirty Underwear: Jeremiah as a Modern Masculine Metaphor16 cited
  • 2021The discourse structure of video games: A multimodal discourse semantics approach to game tutorials16 cited
  • 2017Rethinking Age in HCI Through Anti-Ageist Playful Interactions15 cited
  • 2023Space Rednecks, Robot Butlers, and Feline Foreigners: Language Attitudes Toward Varieties of English in Videogames

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8 cited
  • 2023The Logical Renaissance6 cited
  • 2021Relevance of non-activity representation in traveling user behavior profiling for adaptive gamification4 cited
  • 2020Entre bande dessinée et jeu vidéo: Le Secret de la Licorne d’Hergé1 cited