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3 x 7 Usability Testing Guidelines for Older Adults
13 references·2 citing·38 second hop
3 x 7 Usability Testing Guidelines for Older Adults (2010)3 x 7 Usability Testing Guidelines for Ol…Mobile phone adoption (2010)Mobile phone adoptionHuman-computer interaction and the older adult (2010)Human-computer interaction an…Design and evaluation guidelines for mental health technologies (2010)Design and evaluation guideli…Facing an age-old problem (2009)Facing an age-old problemRequirements Elicitation with and for Older Adults (2008)Requirements Elicitation with…Methods for human – computer interaction research with older people (2007)Methods for human – computer …Fat Finger Worries: How Older and Younger Users Physically Interact with PDAs (2005)Fat Finger Worries: How Older…Designing for Older Adults (2004)Designing for Older AdultsImpact of technology on successful aging (2003)Impact of technology on succe…Designing interactions (2003)Designing interactionsOlder Adults, Health Information, and the World Wide Web (2001)Older Adults, Health Informat…“Ethical Principles of Psychologists and Code of Conduct” (2000)“Ethical Principles of Psycho…The Pursuit of Happiness (1996)The Pursuit of HappinessUser Interface Design for Ambient Assisted Living Systems (2016)User Interface Design for Amb…The Use of Think-Aloud to Evaluate a Navigation Structure for a Multimedia Health and Wellness Application for Older Adults and Their Caregivers (2015)The Use of Think-Aloud to Eva…The necessary and sufficient conditions of therapeutic personality change. (1957)Development and validation of the Working Alliance Inventory. (1989)The Transtheoretical Model of Health Behavior Change (1997)Mobile Mental Wellness Training for Stress Management: Feasibility and Design Implications Based on a One-Month Field Study (2013)Digital health technology for use in patients with serious mental illness: a systematic review of the literature (2017)Responsible AI—Two Frameworks for Ethical Design Practice (2020)World population ageing, 1950-2050 (2002)Designing for Older Adults (2010)Industrial playgrounds (2012)Considerations in Designing Human-Computer Interfaces for Elderly People (2013)Understanding the Role of Healthy Eating and Fitness Mobile Apps in the Formation of Maladaptive Eating and Exercise Behaviors in Young People (2019)Protocol Analysis: Verbal Reports as Data (1986)Older adults' use of information and communications technology in everyday life (2003)A diary study of task switching and interruptions (2004)How Older Adults Learn to Use Mobile Devices (2012)Understanding Facebook use and the psychological affects of use across generations (2015)Design Guidelines of Mobile Apps for Older Adults: Systematic Review and Thematic Analysis (2023)COGNITIVE LEARNING APPLIED TO OLDER ADULT LEARNERS AND TECHNOLOGY (2005)Age and web access (2009)Social capital and Internet use in an age-comparative perspective with a focus on later life (2018)If we are so rich, why aren't we happy? (1999)Quality of life: An approach integrating opportunities, human needs, and subjective well-being (2006)Positive psychology 2.0: Towards a balanced interactive model of the good life. (2011)Elderly User Evaluation of Mobile Touchscreen Interactions (2011)Design and Evaluation of a Mobile User Interface for Older Adults: Navigation, Interaction and Visual Design Recommendations (2014)The Role of Healthcare Robots for Older People at Home: A Review (2014)The Cognitive-Situative Divide and the Problem of Conceptual Change (2007)Designing routines: On the folly of designing artifacts, while hoping for patterns of action (2008)A methodology for the design and development of integrated models for policy support (2010)Interface design and engagement with older people (2007)Touch Screens for the Older User (2012)Long-term care services and support systems for older adults: The role of technology. (2016)The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance (2004)Using Narrative in Social Research (2005)Conceptual and design thinking for thematic analysis. (2021)Light Pen Use and Practice Minimize Age and Hand Performance Differences in Pointing Tasks (2004)Methodologies for Involving Older Adults in the Design Process (2007)Ethical frontiers of ICT and older users: cultural, pragmatic and ethical issues (2011)
this work references cited by second hop

References

  • 2000“Ethical Principles of Psychologists and Code of Conduct”4,251 cited
  • 1996The Pursuit of Happiness736 cited
  • 2003Designing interactions608 cited
  • 2005Fat Finger Worries: How Older and Younger Users Physically Interact with PDAs337 cited
  • 2007Methods for human – computer interaction research with older people193 cited
  • 2010Design and evaluation guidelines for mental health technologies179 cited
  • 2001Older Adults, Health Information, and the World Wide Web142 cited
  • 2004Designing for Older Adults139 cited
  • 2003Impact of technology on successful aging106 cited
  • 2010Human-computer interaction and the older adult53 cited
  • 2010Mobile phone adoption38 cited
  • 2009Facing an age-old problem18 cited
  • 2008Requirements Elicitation with and for Older Adults14 cited

Cited by

  • 2015The Use of Think-Aloud to Evaluate a Navigation Structure for a Multimedia Health and Wellness Application for Older Adults and Their Caregivers11 cited
  • 2016User Interface Design for Ambient Assisted Living Systems7 cited

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