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Garments of paradise: wearable discourse in the digital age
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Garments of paradise: wearable discourse in the digital age (2014)Garments of paradise: wearable discourse …Curating the Everywhere Museum of Everything (2020)Curating the Everywhere Museu…Wearable Technologies: Between Fashion, Art, Performance, and Science (Fiction) (2019)Wearable Technologies: Betwee…Satisfying a Conversation with Materials for Dynamic Fabrics (2019)Satisfying a Conversation wit…Why Should Jewellers Care About The “Digital” ? (2018)Why Should Jewellers Care Abo…The fabric of digital life (2018)The fabric of digital lifeMaking Grooves with Needles (2018)Making Grooves with NeedlesDesigning Interactive Costumes (2017)Designing Interactive CostumesDesigning (Inter)Active Costumes for Professional Stages (2017)Designing (Inter)Active Costu…Solar fashion: An embodied approach to wearable technology (2016)Solar fashion: An embodied ap…Materializing Memory in Art and Popular Culture (2016)Materializing Memory in Art a…Data's Intimacy: Machinic Sensibility and the Quantified Self (2016)Data's Intimacy: Machinic Sen…The Computer for the 21st Century (1991)Parables for the virtual: movement, affect, sensation (2002)CRITICAL QUESTIONS FOR BIG DATA (2012)Breaking the vicious cycle of algorithmic management: A virtue ethics approach to people analytics (2020)The Fashioned Body: Fashion, Dress and Modern Social Theory (2000)Phenomenology of Perception (2002)Fashionable Technology: The Intersection of Design, Fashion, Science, and Technology (2008)The dressed body, material and technology: Rethinking the hijab through sartorial sociology (2018)Evaluation and trend of fashion design research: visualization analysis based on CiteSpace (2022)Doing Ethnography (2008)Entangled (2010)Entangled: technology and the transformation of performance (2010)Understanding Media: The Extensions of Man (1964)Phenomenology of Perception (1982)We have never been modern (1994)Shelf Lives: Nonhuman Agency and Seamus Heaney’s Vibrant Memory Objects (2017)New materialism: A theoretical framework for fashion in the age of technological innovation (2018)The Subversive Stitch: Embroidery and the Making of the Feminine (1991)Ambient belonging: How stereotypical cues impact gender participation in computer science. (2009)Crafting technology (2012)Crafted Identities: Technological Transformations in Textile Design (2024)Communication Power (2009)Production, Consumption, Prosumption (2010)Principles of Scientific Management, The (2015)Learning About Metadata and Machines: Teaching Students Using a Novel Structured Database Activity (2021)The Palantir Files: public interest archives for platform accountability (2024)The Language of New Media (2002)Being Alive (2011)Making (2013)Weaving by Touch: A Case Analysis of Accessible Making (2020)Virtual Threads: A Systematic Literature Review of 10 Years of VR/AR/MR Adoption in Fashion Design (2024)Alarming the heart: Costume as performative body-object-event (2014)Emotion and Memory: Clothing the Body as Performance (2014)Smart Textiles for Designers: Inventing the Future of Fabrics (2016)The computer for the 21 st century (1999)Pandora's Hope: Essays on the Reality of Science Studies (2000)Interactive Design and Implementation of a Digital Museum under the Background of AR and Blockchain Technology (2023)Agents of Change: From Collection to Connection (2007)Women and jewelry : a social approach to wearing and possessing jewelry (2013)
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Cited by

  • 2016Materializing Memory in Art and Popular Culture59 cited
  • 2016Solar fashion: An embodied approach to wearable technology35 cited
  • 2016Data's Intimacy: Machinic Sensibility and the Quantified Self19 cited
  • 2018Making Grooves with Needles16 cited
  • 2019Wearable Technologies: Between Fashion, Art, Performance, and Science (Fiction)15 cited
  • 2018The fabric of digital life11 cited
  • 2019Satisfying a Conversation with Materials for Dynamic Fabrics9 cited
  • 2018Why Should Jewellers Care About The “Digital” ?9 cited
  • 2017Designing (Inter)Active Costumes for Professional Stages8 cited
  • 2020Curating the Everywhere Museum of Everything7 cited
  • 2017Designing Interactive Costumes7 cited

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