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The Right Agent for the Job?
9 references·0 citing·45 second hop
The Right Agent for the Job? (2014)The Right Agent for the Job?Render me real? (2012)Render me real?Changing middle-school students’ attitudes and performance regarding engineering with computer-based social models (2009)Changing middle-school studen…Overcoming the Uncanny Valley (2008)Overcoming the Uncanny ValleyLooking at human–computer interface design: Effects of ethnicity in computer agents (2007)Looking at human–computer int…A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfaces (2007)A meta-analysis of the impact…Interface agents as social models (2006)Interface agents as social mo…Digital Chameleons (2005)Digital ChameleonsDistinct neural substrates for the perception of real and virtual visual worlds (2004)Distinct neural substrates fo…Bukimi no tani [the uncanny valley] (1970)Bukimi no tani [the uncanny v…Cultivating competence, self-efficacy, and intrinsic interest through proximal self-motivation. (1981)Self-efficacy: the exercise of control (1997)Self-Efficacy: The Exercise of Control (1999)A Virtual Change Agent: Motivating Pre-service Teachers to Integrate Technology in Their Future Classrooms (2008)Where Robots and Virtual Agents Meet (2008)Optimizing Operator–Agent Interaction in Intelligent Adaptive Interface Design: A Conceptual Framework (2010)Does the chimpanzee have a theory of mind? (1978)The Child's Theory of Mind (1990)Performing hand actions assists the visual discrimination of similar hand postures (2005)Theory of mind (2005)Accessible cultural mind-set modulates default mode activity: Evidence for the culturally situated brain (2013)Actors, Avatars and Agents: Potentials and Implications of Natural Face Technology for the Creation of Realistic Visual Presence (2018)Stereotypes and prejudice: Their automatic and controlled components. (1989)Computers are social actors (1994)Machines and Mindlessness: Social Responses to Computers (2000)Virtual Humans Elicit Skin-Tone Bias Consistent with Real-World Skin-Tone Biases (2008)Mindful tutors (2011)Prosocial behavior toward machines (2021)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Promoting motivation with virtual agents and avatars: role of visual presence and appearance (2009)Do pedagogical agents make a difference to student motivation and learning? (2010)How Effective are Pedagogical Agents for Learning? A Meta-Analytic Review (2013)The chameleon effect: The perception–behavior link and social interaction. (1999)The Chameleon Effect as Social Glue: Evidence for the Evolutionary Significance of Nonconscious Mimicry (2003)Using Nonconscious Behavioral Mimicry to Create Affiliation and Rapport (2003)A Virtual Reprise of the Stanley Milgram Obedience Experiments (2006)Creating Rapport with Virtual Agents (2007)Persuasive Robotics: The influence of robot gender on human behavior (2009)The media equation: how people treat computers, television, and new media like real people and places (1997)Cues to deception. (2003)A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception (2015)Is it the real deal? Perception of virtual characters versus humans: an affective cognitive neuroscience perspective (2015)First Impressions in Human--Agent Virtual Encounters (2016)Meta-Analytic Procedures for Social Research (1991)Meta-Analytic Procedures for Social Research. (1994)Handbook of social psychology (2004)How people anthropomorphize robots (2008)Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR (2018)Virtual influencer marketing: Evaluating the influence of virtual influencers’ form realism and behavioral realism on consumer ambivalence and marketing performance (2024)Trusting Humans and Avatars: A Brain Imaging Study Based on Evolution Theory (2014)Why Some Humanoid Faces Are Perceived More Positively Than Others: Effects of Human-Likeness and Task (2014)All hype or the real deal? Investigating user engagement with virtual influencers in tourism (2023)Acceptance of Healthcare Robots for the Older Population: Review and Future Directions (2009)Human-aware robot navigation: A survey (2013)Social Robots for Long-Term Interaction: A Survey (2013)
this work references cited by second hop

References

  • 1970Bukimi no tani [the uncanny valley]1,485 cited
  • 2005Digital Chameleons547 cited
  • 2012Render me real?286 cited
  • 2007A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfaces243 cited
  • 2009Changing middle-school students’ attitudes and performance regarding engineering with computer-based social models194 cited
  • 2008Overcoming the Uncanny Valley181 cited
  • 2007Looking at human–computer interface design: Effects of ethnicity in computer agents93 cited
  • 2004Distinct neural substrates for the perception of real and virtual visual worlds83 cited
  • 2006Interface agents as social models62 cited

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